public override void Unload(bool shutdown) { OnPlayerMoveEvent.Unregister(HandlePlayerMove); OnPlayerDisconnectEvent.Unregister(HandlePlayerDisconnect); OnLevelUnloadEvent.Unregister(HandleLevelUnload); OnPlayerSpawningEvent.Unregister(HandlePlayerSpawning); }
protected override void UnhookEventHandlers() { OnPlayerSpawningEvent.Unregister(HandlePlayerSpawning); OnJoinedLevelEvent.Unregister(HandleOnJoinedLevel); OnPlayerChatEvent.Unregister(HandlePlayerChat); base.UnhookEventHandlers(); }
protected override void UnhookEventHandlers() { OnPlayerMoveEvent.Unregister(HandlePlayerMove); OnPlayerSpawningEvent.Unregister(HandlePlayerSpawning); OnJoinedLevelEvent.Unregister(HandleOnJoinedLevel); OnGettingMotdEvent.Unregister(HandleGettingMotd); base.UnhookEventHandlers(); }
protected override void UnhookEventHandlers() { OnPlayerChatEvent.Unregister(HandlePlayerChat); OnPlayerSpawningEvent.Unregister(HandlePlayerSpawning); OnSentMapEvent.Unregister(HandleSentMap); OnJoinedLevelEvent.Unregister(HandleJoinedLevel); OnTabListEntryAddedEvent.Unregister(HandleTabListEntryAdded); base.UnhookEventHandlers(); }
protected override void UnhookEventHandlers() { OnPlayerDeathEvent.Unregister(HandlePlayerDeath); OnPlayerChatEvent.Unregister(HandlePlayerChat); OnPlayerCommandEvent.Unregister(HandlePlayerCommand); OnBlockChangeEvent.Unregister(HandleBlockChange); OnPlayerSpawningEvent.Unregister(HandlePlayerSpawning); OnTabListEntryAddedEvent.Unregister(HandleTabListEntryAdded); OnJoinedLevelEvent.Unregister(HandleJoinedLevel); base.UnhookEventHandlers(); }
public override void Unload(bool shutdown) { OnEntitySpawnedEvent.Unregister(HandleEntitySpawned); OnTabListEntryAddedEvent.Unregister(HandleTabListEntryAdded); OnMoneyChangedEvent.Unregister(HandleMoneyChanged); OnPlayerConnectEvent.Unregister(HandlePlayerConnect); OnPlayerDisconnectEvent.Unregister(HandlePlayerDisconnect); OnPlayerMoveEvent.Unregister(HandlePlayerMove); OnPlayerActionEvent.Unregister(HandlePlayerAction); OnPlayerSpawningEvent.Unregister(HandlePlayerSpawning); OnBlockChangeEvent.Unregister(HandleBlockChange); OnLevelUnloadEvent.Unregister(HandleLevelUnload); }
public override void Unload(bool shutdown) { OnPlayerDeathEvent.Unregister(HandlePlayerDeath); OnPlayerChatEvent.Unregister(HandlePlayerChat); OnPlayerCommandEvent.Unregister(HandlePlayerCommand); OnBlockChangeEvent.Unregister(HandleBlockChange); OnPlayerDisconnectEvent.Unregister(HandleDisconnect); OnLevelUnloadEvent.Unregister(HandleLevelUnload); OnPlayerSpawningEvent.Unregister(HandlePlayerSpawning); OnTabListEntryAddedEvent.Unregister(HandleTabListEntryAdded); OnJoinedLevelEvent.Unregister(HandleOnJoinedLevel); }
protected override void UnhookEventHandlers() { OnEntitySpawnedEvent.Unregister(HandleEntitySpawned); OnTabListEntryAddedEvent.Unregister(HandleTabListEntryAdded); OnMoneyChangedEvent.Unregister(HandleMoneyChanged); OnBlockChangeEvent.Unregister(HandleBlockChange); OnPlayerConnectEvent.Unregister(HandlePlayerConnect); OnPlayerMoveEvent.Unregister(HandlePlayerMove); OnPlayerSpawningEvent.Unregister(HandlePlayerSpawning); OnJoinedLevelEvent.Unregister(HandleJoinedLevel); OnPlayerChatEvent.Unregister(HandlePlayerChat); base.UnhookEventHandlers(); }