Example #1
0
 public override void Unload(bool shutdown)
 {
     OnPlayerMoveEvent.Unregister(HandlePlayerMove);
     OnPlayerDisconnectEvent.Unregister(HandlePlayerDisconnect);
     OnLevelUnloadEvent.Unregister(HandleLevelUnload);
     OnPlayerSpawningEvent.Unregister(HandlePlayerSpawning);
 }
Example #2
0
        protected override void UnhookEventHandlers()
        {
            OnPlayerSpawningEvent.Unregister(HandlePlayerSpawning);
            OnJoinedLevelEvent.Unregister(HandleOnJoinedLevel);
            OnPlayerChatEvent.Unregister(HandlePlayerChat);

            base.UnhookEventHandlers();
        }
        protected override void UnhookEventHandlers()
        {
            OnPlayerMoveEvent.Unregister(HandlePlayerMove);
            OnPlayerSpawningEvent.Unregister(HandlePlayerSpawning);
            OnJoinedLevelEvent.Unregister(HandleOnJoinedLevel);
            OnGettingMotdEvent.Unregister(HandleGettingMotd);

            base.UnhookEventHandlers();
        }
Example #4
0
        protected override void UnhookEventHandlers()
        {
            OnPlayerChatEvent.Unregister(HandlePlayerChat);
            OnPlayerSpawningEvent.Unregister(HandlePlayerSpawning);
            OnSentMapEvent.Unregister(HandleSentMap);
            OnJoinedLevelEvent.Unregister(HandleJoinedLevel);
            OnTabListEntryAddedEvent.Unregister(HandleTabListEntryAdded);

            base.UnhookEventHandlers();
        }
Example #5
0
        protected override void UnhookEventHandlers()
        {
            OnPlayerDeathEvent.Unregister(HandlePlayerDeath);
            OnPlayerChatEvent.Unregister(HandlePlayerChat);
            OnPlayerCommandEvent.Unregister(HandlePlayerCommand);
            OnBlockChangeEvent.Unregister(HandleBlockChange);

            OnPlayerSpawningEvent.Unregister(HandlePlayerSpawning);
            OnTabListEntryAddedEvent.Unregister(HandleTabListEntryAdded);
            OnJoinedLevelEvent.Unregister(HandleJoinedLevel);

            base.UnhookEventHandlers();
        }
Example #6
0
 public override void Unload(bool shutdown)
 {
     OnEntitySpawnedEvent.Unregister(HandleEntitySpawned);
     OnTabListEntryAddedEvent.Unregister(HandleTabListEntryAdded);
     OnMoneyChangedEvent.Unregister(HandleMoneyChanged);
     OnPlayerConnectEvent.Unregister(HandlePlayerConnect);
     OnPlayerDisconnectEvent.Unregister(HandlePlayerDisconnect);
     OnPlayerMoveEvent.Unregister(HandlePlayerMove);
     OnPlayerActionEvent.Unregister(HandlePlayerAction);
     OnPlayerSpawningEvent.Unregister(HandlePlayerSpawning);
     OnBlockChangeEvent.Unregister(HandleBlockChange);
     OnLevelUnloadEvent.Unregister(HandleLevelUnload);
 }
Example #7
0
        public override void Unload(bool shutdown)
        {
            OnPlayerDeathEvent.Unregister(HandlePlayerDeath);
            OnPlayerChatEvent.Unregister(HandlePlayerChat);
            OnPlayerCommandEvent.Unregister(HandlePlayerCommand);

            OnBlockChangeEvent.Unregister(HandleBlockChange);
            OnPlayerDisconnectEvent.Unregister(HandleDisconnect);
            OnLevelUnloadEvent.Unregister(HandleLevelUnload);

            OnPlayerSpawningEvent.Unregister(HandlePlayerSpawning);
            OnTabListEntryAddedEvent.Unregister(HandleTabListEntryAdded);
            OnJoinedLevelEvent.Unregister(HandleOnJoinedLevel);
        }
Example #8
0
        protected override void UnhookEventHandlers()
        {
            OnEntitySpawnedEvent.Unregister(HandleEntitySpawned);
            OnTabListEntryAddedEvent.Unregister(HandleTabListEntryAdded);
            OnMoneyChangedEvent.Unregister(HandleMoneyChanged);
            OnBlockChangeEvent.Unregister(HandleBlockChange);

            OnPlayerConnectEvent.Unregister(HandlePlayerConnect);
            OnPlayerMoveEvent.Unregister(HandlePlayerMove);
            OnPlayerSpawningEvent.Unregister(HandlePlayerSpawning);
            OnJoinedLevelEvent.Unregister(HandleJoinedLevel);
            OnPlayerChatEvent.Unregister(HandlePlayerChat);

            base.UnhookEventHandlers();
        }