Пример #1
0
 public override void Unload(bool shutdown)
 {
     OnPlayerMoveEvent.Unregister(HandlePlayerMove);
     OnPlayerDisconnectEvent.Unregister(HandlePlayerDisconnect);
     OnLevelUnloadEvent.Unregister(HandleLevelUnload);
     OnPlayerSpawningEvent.Unregister(HandlePlayerSpawning);
 }
Пример #2
0
        protected override void UnhookEventHandlers()
        {
            OnPlayerSpawningEvent.Unregister(HandlePlayerSpawning);
            OnJoinedLevelEvent.Unregister(HandleOnJoinedLevel);
            OnPlayerChatEvent.Unregister(HandlePlayerChat);

            base.UnhookEventHandlers();
        }
Пример #3
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        protected override void UnhookEventHandlers()
        {
            OnPlayerMoveEvent.Unregister(HandlePlayerMove);
            OnPlayerSpawningEvent.Unregister(HandlePlayerSpawning);
            OnJoinedLevelEvent.Unregister(HandleOnJoinedLevel);
            OnGettingMotdEvent.Unregister(HandleGettingMotd);

            base.UnhookEventHandlers();
        }
Пример #4
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        protected override void UnhookEventHandlers()
        {
            OnPlayerChatEvent.Unregister(HandlePlayerChat);
            OnPlayerSpawningEvent.Unregister(HandlePlayerSpawning);
            OnSentMapEvent.Unregister(HandleSentMap);
            OnJoinedLevelEvent.Unregister(HandleJoinedLevel);
            OnTabListEntryAddedEvent.Unregister(HandleTabListEntryAdded);

            base.UnhookEventHandlers();
        }
Пример #5
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        protected override void UnhookEventHandlers()
        {
            OnPlayerDeathEvent.Unregister(HandlePlayerDeath);
            OnPlayerChatEvent.Unregister(HandlePlayerChat);
            OnPlayerCommandEvent.Unregister(HandlePlayerCommand);
            OnBlockChangeEvent.Unregister(HandleBlockChange);

            OnPlayerSpawningEvent.Unregister(HandlePlayerSpawning);
            OnTabListEntryAddedEvent.Unregister(HandleTabListEntryAdded);
            OnJoinedLevelEvent.Unregister(HandleJoinedLevel);

            base.UnhookEventHandlers();
        }
Пример #6
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 public override void Unload(bool shutdown)
 {
     OnEntitySpawnedEvent.Unregister(HandleEntitySpawned);
     OnTabListEntryAddedEvent.Unregister(HandleTabListEntryAdded);
     OnMoneyChangedEvent.Unregister(HandleMoneyChanged);
     OnPlayerConnectEvent.Unregister(HandlePlayerConnect);
     OnPlayerDisconnectEvent.Unregister(HandlePlayerDisconnect);
     OnPlayerMoveEvent.Unregister(HandlePlayerMove);
     OnPlayerActionEvent.Unregister(HandlePlayerAction);
     OnPlayerSpawningEvent.Unregister(HandlePlayerSpawning);
     OnBlockChangeEvent.Unregister(HandleBlockChange);
     OnLevelUnloadEvent.Unregister(HandleLevelUnload);
 }
Пример #7
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        public override void Unload(bool shutdown)
        {
            OnPlayerDeathEvent.Unregister(HandlePlayerDeath);
            OnPlayerChatEvent.Unregister(HandlePlayerChat);
            OnPlayerCommandEvent.Unregister(HandlePlayerCommand);

            OnBlockChangeEvent.Unregister(HandleBlockChange);
            OnPlayerDisconnectEvent.Unregister(HandleDisconnect);
            OnLevelUnloadEvent.Unregister(HandleLevelUnload);

            OnPlayerSpawningEvent.Unregister(HandlePlayerSpawning);
            OnTabListEntryAddedEvent.Unregister(HandleTabListEntryAdded);
            OnJoinedLevelEvent.Unregister(HandleOnJoinedLevel);
        }
Пример #8
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        protected override void UnhookEventHandlers()
        {
            OnEntitySpawnedEvent.Unregister(HandleEntitySpawned);
            OnTabListEntryAddedEvent.Unregister(HandleTabListEntryAdded);
            OnMoneyChangedEvent.Unregister(HandleMoneyChanged);
            OnBlockChangeEvent.Unregister(HandleBlockChange);

            OnPlayerConnectEvent.Unregister(HandlePlayerConnect);
            OnPlayerMoveEvent.Unregister(HandlePlayerMove);
            OnPlayerSpawningEvent.Unregister(HandlePlayerSpawning);
            OnJoinedLevelEvent.Unregister(HandleJoinedLevel);
            OnPlayerChatEvent.Unregister(HandlePlayerChat);

            base.UnhookEventHandlers();
        }