示例#1
0
 //also call loot when enemy dies
 private void Start()
 {
     OnEnemyDie += Loot;
 }
示例#2
0
 private void Start()
 {
     // Whenever OnEnemyDie is called from an enemy it fires off the following method (s)
     OnEnemyDie += Loot;
 }
示例#3
0
 void Start()
 {
     OnEnemyDie += Loot; //estamos añadiendo metodos al evento
 }
示例#4
0
 public void OnDestroy()
 {
     OnEnemyDie -= Loot;
 }