//also call loot when enemy dies private void Start() { OnEnemyDie += Loot; }
private void Start() { // Whenever OnEnemyDie is called from an enemy it fires off the following method (s) OnEnemyDie += Loot; }
void Start() { OnEnemyDie += Loot; //estamos añadiendo metodos al evento }
public void OnDestroy() { OnEnemyDie -= Loot; }