示例#1
0
 /// <summary>
 /// Invoked when a client has finished loading a scene
 /// </summary>
 /// <param name="clientId"></param>
 private void SceneProgress_OnClientLoadedScene(ulong clientId)
 {
     if (OnClientLoadedScene != null)
     {
         OnClientLoadedScene.Invoke(clientId);
     }
 }
示例#2
0
 internal void AddClientAsDone(uint clientId)
 {
     DoneClients.Add(clientId);
     if (OnClientLoadedScene != null)
     {
         OnClientLoadedScene.Invoke(clientId);
     }
     CheckCompletion();
 }
示例#3
0
 internal void AddClientAsDone(ulong clientId)
 {
     DoneClients.Add(clientId);
     OnClientLoadedScene?.Invoke(clientId);
     CheckCompletion();
 }