/// <summary> /// Invoked when a client has finished loading a scene /// </summary> /// <param name="clientId"></param> private void SceneProgress_OnClientLoadedScene(ulong clientId) { if (OnClientLoadedScene != null) { OnClientLoadedScene.Invoke(clientId); } }
internal void AddClientAsDone(uint clientId) { DoneClients.Add(clientId); if (OnClientLoadedScene != null) { OnClientLoadedScene.Invoke(clientId); } CheckCompletion(); }
internal void AddClientAsDone(ulong clientId) { DoneClients.Add(clientId); OnClientLoadedScene?.Invoke(clientId); CheckCompletion(); }