Esempio n. 1
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 /// <summary>
 /// Invoked when a client has finished loading a scene
 /// </summary>
 /// <param name="clientId"></param>
 private void SceneProgress_OnClientLoadedScene(ulong clientId)
 {
     if (OnClientLoadedScene != null)
     {
         OnClientLoadedScene.Invoke(clientId);
     }
 }
Esempio n. 2
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 internal void AddClientAsDone(uint clientId)
 {
     DoneClients.Add(clientId);
     if (OnClientLoadedScene != null)
     {
         OnClientLoadedScene.Invoke(clientId);
     }
     CheckCompletion();
 }
Esempio n. 3
0
 internal void AddClientAsDone(ulong clientId)
 {
     DoneClients.Add(clientId);
     OnClientLoadedScene?.Invoke(clientId);
     CheckCompletion();
 }