示例#1
0
        private void Read(BinaryReader br, Archive parent)
        {
            Num         = br.ReadUInt32();
            Size        = br.ReadUInt32();
            Checksum    = br.ReadUInt64();
            Table1count = br.ReadUInt32();
            Table2count = br.ReadUInt32();
            Table3count = br.ReadUInt32();

            // read tables
            for (int i = 0; i < Table1count; i++)
            {
                var entry = new ArchiveItem(br, parent);

                if (!FileInfo.ContainsKey(entry.NameHash64))
                {
                    FileInfo.Add(entry.NameHash64, entry);
                }
                else
                {
                    // TODO
                }
            }

            for (int i = 0; i < Table2count; i++)
            {
                Offsets.Add(new OffsetEntry(br, i));
            }

            for (int i = 0; i < Table3count; i++)
            {
                Dependencies.Add(new HashEntry(br, i));
            }
        }
示例#2
0
        public override void Load(BinaryReaderEx reader)
        {
            BasePosition      = reader.BaseStream.Position;
            Type              = reader.ReadInt16();
            Unk1              = reader.ReadInt16();
            Unk2              = reader.ReadInt16();
            NumOffsets        = reader.ReadInt16();
            StringTableOffset = reader.ReadInt32();

            for (var i = 0; i < NumOffsets; i++)
            {
                Offsets.Add(reader.ReadInt32());
            }

            if (StringTableOffset != 0)
            {
                reader.BaseStream.Position = BasePosition + StringTableOffset;
                StringTableBase            = BasePosition + StringTableOffset;
                NumStrings = reader.ReadInt32();

                for (var i = 0; i < NumStrings; i++)
                {
                    StringOffsets.Add(reader.ReadInt32());
                }

                for (var i = 0; i < NumStrings; i++)
                {
                    reader.BaseStream.Position = StringTableBase + StringOffsets[i] + 4;
                    Strings.Add(reader.ReadNullTerminatedString());
                }
            }

            for (var i = 0; i < NumOffsets; i++)
            {
                reader.BaseStream.Position = BasePosition + this.Offsets[i];
                short            type = reader.ReadInt16();
                SparkleChunkBase c;
                switch (type)
                {
                case 1:
                    c = new SparkleChunk1();
                    break;

                case 2:
                    c = new SparkleChunk2();
                    break;

                case 3:
                    c = new SparkleChunk3();
                    break;

                default:
                    throw new InvalidOperationException("Unexpected Sparkle Chunk Type: " + type);
                }

                reader.BaseStream.Position = BasePosition + this.Offsets[i];
                c.Load(reader);
                this.Chunks.Add(c);
            }
        }
示例#3
0
        public Pointer(IntPtr baseAddress, params int[] offsets)
        {
            BaseAddress = baseAddress;

            foreach (var i in offsets)
            {
                Offsets.Add(i);
            }
        }
        private void ReadOffsets(BlockBuffer buffer, ushort offsetCount)
        {
            int recordOffsetSize = new RecordOffset(0, 0).Size;

            for (int i = 0; i < offsetCount; i++)
            {
                RecordOffset offset = new RecordOffset(buffer.ReadBytes(recordOffsetSize));
                Offsets.Add(offset);
            }
        }
示例#5
0
        public Pointer(SafeMemoryHandle processHandle, IntPtr baseAddress, params int[] offsets)
        {
            ProcessHandle = processHandle;
            BaseAddress   = baseAddress;

            foreach (int i in offsets)
            {
                Offsets.Add(i);
            }
        }
示例#6
0
        /// <summary>
        /// 値をすべて特定の型に変換する
        /// </summary>
        /// <typeparam name="T">型</typeparam>
        public override void ConvertAll <T>()
        {
            var tempSize   = GetArgSize <T>();
            var tempNumber = Values.Count / tempSize;

            Values = Values.GetRange(0, tempNumber * tempSize);
            Offsets.Clear();
            Numbers.Clear();
            Sizes.Clear();
            Offsets.Add(0);
            Numbers.Add(tempNumber);
            Sizes.Add(Values.Count);
        }
示例#7
0
 private void LoadProcessData(XElement xelem)
 {
     ProcessName = xelem.Element("ProcessName").Value;
     Module      = xelem.Element("Module").Value;
     BaseAddress = HexStringToInt(xelem.Element("BaseAddress").Value);
     WindowTitle = xelem.Element("WindowTitle").Value;
     try
     {
         foreach (XElement xElement in xelem.Element("OffsetList").Elements("Offset"))
         {
             Offsets.Add(HexStringToInt(xElement.Value));
         }
     }
     catch (NullReferenceException nullReferenceException)
     {
     }
 }
示例#8
0
        public Record(Relation relation, byte[] bytes)
        {
            int offsetBytes = 0;
            int offsetSize  = new Offset().Size;

            for (int i = 0; i < relation.Count(); i++)
            {
                Offset offset = new Offset
                {
                    Bytes = BitConverter.ToUInt16(new byte[] { bytes[i * offsetSize], bytes[(i * offsetSize) + 1] })
                };
                Offsets.Add(offset);
                offsetBytes += offsetSize;
            }

            Content = bytes.Skip(offsetBytes).ToArray();
        }
示例#9
0
 public void writeOutput(FileOutput d)
 {
     foreach (RelocOffset o in d.Offsets)
     {
         o.Position += data.Count;
         Offsets.Add(o);
     }
     foreach (RelocOffset o in Offsets)
     {
         if (o.output == d || o.output == null)
         {
             o.Value += data.Count;
         }
     }
     foreach (byte b in d.data)
     {
         data.Add(b);
     }
 }
示例#10
0
        protected override void ReadInternal(BinaryReader br)
        {
            CreateField <GraphicsDataHeader>("Minimum Graphics Data Header", br);
            var pointsCount = CreateField <ScaleAndPointsCount>("Scale and Points count", br).PointCount;

            CreateField <N>("Type Code", br);
            var info = CreateField <BgInfoAndMultConst>("Add background info", br);

            MultConst = (int)Math.Pow(2, info.MultConstant);
            var x = CreateField <StartCoordinate>("Starting X-coordinate (Longitude)", br);
            var y = CreateField <StartCoordinate>("Starting Y-coordinate (Latitude)", br);

            StartX      = x.Coordinate;
            StartY      = y.Coordinate;
            IntegratedX = x.RelativePositionWithinParcel;
            IntegratedY = y.RelativePositionWithinParcel;
            for (int i = 0; i < pointsCount; i++)
            {
                var offset = CreateField <OffsetCoordinate>($"Offset coord {i}", br);
                Offsets.Add(new Point(offset.XOffset, offset.YOffset));
            }
            //CreateField<D>("Name Offset", br);
            //CreateField<N>("Auxiliary Data", br);
        }
示例#11
0
        /// <summary>
        /// 加入移動調整值並檢查移動調整值數量,超出上限時移除多餘項目
        /// </summary>
        /// <param name="stepOffset">移動調整值</param>
        public void AddOffset(PointF stepOffset)
        {
            if (_NextOffsetFixX != 0 || _NextOffsetFixY != 0)
            {
                stepOffset      = new PointF(stepOffset.X + _NextOffsetFixX, stepOffset.Y + _NextOffsetFixY);
                _NextOffsetFixX = 0;
                _NextOffsetFixY = 0;
            }

            MoveX += stepOffset.X;
            MoveY += stepOffset.Y;

            Offsets.Add(stepOffset);
            if (Offsets.Count > OffsetsLimit)
            {
                for (int i = 0; i < Offsets.Count - OffsetsLimit; i++)
                {
                    MoveX -= Offsets[i].X;
                    MoveY -= Offsets[i].Y;
                }
                Offsets.RemoveRange(0, Offsets.Count - OffsetsLimit);
            }
            OnOffsetsChanged();
        }
示例#12
0
 public static void ApplyOffsets(Vector2 off)
 {
     Offsets.Add(off);
 }
示例#13
0
 public void Add(T item)
 {
     Offsets.Add(item);
 }
示例#14
0
文件: Useless.cs 项目: xHeaven/MemeVM
 public VMInstruction Translate(VMBody body, MethodDef method, int index, Offsets helper, out bool success)
 {
     helper.Add(index, -1);
     success = true;
     return(new VMInstruction(VMOpCode.UNUSED));
 }
示例#15
0
        void IData <Circuit> .Save(DataSaver <Circuit> saver, object parameter)
        {
            Offsets.Add((int)saver.Position);
            saver.WriteUInt32(3);
            saver.WriteUInt32(0);

            // Save events and macros.
            saver.WriteInt32(Events.Count);
            int bufferSize = 0;

            foreach (Event evnt in Events)
            {
                if (evnt.ParamData.Length > 0)
                {
                    bufferSize += evnt.ParamData.Length * evnt.ParamData[0].Length;
                }
            }
            saver.WriteInt32(bufferSize);
            saver.SaveMany(Events);
            saver.WriteInt32(MacrosBase.Count);
            saver.SaveMany(MacrosBase);
            saver.WriteInt32(Macros.Count);
            saver.SaveMany(Macros);
            saver.WriteInt32(MacrosInit.Count);
            saver.SaveMany(MacrosInit);
            saver.WriteInt32(MacrosActive.Count);
            saver.SaveMany(MacrosActive);
            saver.WriteInt32(MacrosInactive.Count);
            saver.SaveMany(MacrosInactive);
            saver.WriteInt32(MacrosReplace.Count);
            saver.SaveMany(MacrosReplace);
            saver.WriteInt32(MacrosExchange.Count);
            saver.SaveMany(MacrosExchange);

            // Save general data.
            saver.WritePodString(TrackName);
            saver.WriteUInt32s(LevelOfDetail);
            saver.WritePodString(ProjectName);
            saver.Save(Textures as TextureList <Circuit>);
            saver.WriteBoolean(HasNamedSectorFaces, BooleanCoding.Dword);
            saver.WriteInt32(Sectors.Count);
            saver.SaveMany(Sectors);
            saver.WriteInt32(Visibilities.Count);
            saver.SaveMany(Visibilities);
            saver.SaveSection(EnvironmentSection);
            saver.SaveSection(LightSection);
            saver.SaveSection(Anim1Section);
            saver.SaveSection(SoundSection);
            saver.Save(Background);
            saver.Save(Sky);
            saver.Save(Anim2Sections);
            saver.SaveSection(RepairZoneSection);

            // Save forward specifications.
            saver.Save(DesignationForward);

            saver.SaveDifficultySection(DifficultyForwardEasy, "EASY");
            saver.SaveSection(LevelForwardEasy);

            Offsets.Add((int)saver.Position);
            saver.SaveDifficultySection(DifficultyForwardNormal, "NORMAL");
            saver.SaveSection(LevelForwardNormal);

            Offsets.Add((int)saver.Position);
            saver.SaveDifficultySection(DifficultyForwardHard, "HARD");
            saver.SaveSection(LevelForwardHard);

            // Save reverse specifications.
            Offsets.Add((int)saver.Position);
            saver.Save(DesignationReverse);
            saver.SaveDifficultySection(DifficultyReverseEasy, "EASY");
            saver.SaveSection(LevelReverseEasy);

            Offsets.Add((int)saver.Position);
            saver.SaveDifficultySection(DifficultyReverseNormal, "NORMAL");
            saver.SaveSection(LevelReverseNormal);

            Offsets.Add((int)saver.Position);
            saver.SaveDifficultySection(DifficultyReverseHard, "HARD");
            saver.SaveSection(LevelReverseHard);

            // Save competitors.
            Offsets.Add((int)saver.Position);
            saver.SaveDifficultySection(CompetitorsEasy, "EASY");
            Offsets.Add((int)saver.Position);
            saver.SaveDifficultySection(CompetitorsNormal, "NORMAL");
            Offsets.Add((int)saver.Position);
            saver.SaveDifficultySection(CompetitorsHard, "HARD");

            Offsets.Add(0); // Seems to be a random offset.
        }
示例#16
0
 public void Add(long offset)
 {
     Offsets.Add(offset);
 }
示例#17
0
 public void WriteLine(string str, long offset)
 {
     Lines.Add(str);
     Offsets.Add(offset);
 }