public void EndGame() { if (gameHasEnded == false) { gameHasEnded = true; Debug.Log("Game Over"); cube.enabled = false; score.enabled = false; spawn.CancelInvoke(); text.text = "Score: " + score.score; gameOverUI.SetActive(true); } }
private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Enemy") { //Destroy(this.gameObject); animator.SetTrigger("Dead"); //v.offsetvalue = 0; //u.offsetvalue = 0; //t.offsetvalue = 0; os.CancelInvoke("spawn"); //animator.transform.position = transform.position; //animator.enabled = false; for (i = 0; i < q1.Length; i++) { q1[i].GetComponent <RepeatBg>().offsetvalue = 0; } //SceneManager.LoadScene(1); } }