예제 #1
0
 public void EndGame()
 {
     if (gameHasEnded == false)
     {
         gameHasEnded = true;
         Debug.Log("Game Over");
         cube.enabled  = false;
         score.enabled = false;
         spawn.CancelInvoke();
         text.text = "Score: " + score.score;
         gameOverUI.SetActive(true);
     }
 }
예제 #2
0
 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.tag == "Enemy")
     {
         //Destroy(this.gameObject);
         animator.SetTrigger("Dead");
         //v.offsetvalue = 0;
         //u.offsetvalue = 0;
         //t.offsetvalue = 0;
         os.CancelInvoke("spawn");
         //animator.transform.position = transform.position;
         //animator.enabled = false;
         for (i = 0; i < q1.Length; i++)
         {
             q1[i].GetComponent <RepeatBg>().offsetvalue = 0;
         }
         //SceneManager.LoadScene(1);
     }
 }