protected void InitializeObsctacleManager() { _obstacleManager = (ObstacleManager)GetNode("ObstacleManager"); _obstacleManager.Initialize(_tileMap); if (GetTree().NetworkPeer == null || GetTree().IsNetworkServer()) { _pathFinding = (PathFinding)((PackedScene)GD.Load("res://ai/PathFinding.tscn")).Instance();; this.AddChild(_pathFinding); _pathFinding.Initialize(_tileMap, _obstacleManager); } }
// ---------- INITIALIZATIONS ON AWAKE ----------------------------------------------------+ #region AWAKE private void Awake() { // ----- GAME STATE ----- gameState = GameStates.TITLE_SCREEN; // ----- EVENT SUBSCRIPTIONS ----- SubscribeToEvents(); // ----- GAME ELEMENTS INITIALIZATIONS ----- // Obstacles and Bosses will have normal game speed // Map and hero's speed will be 0.25% slower // Obstacles' drag force will be 0.5% slower than the map's // Initialize map mapManager.Initialize(gameSpeed * 3 / 4, deathDragForce, mainCamera); // Initialize hero heroManager.Initialize(charactersSpawnPositionY, gameSpeed * 3 / 4); // Initialize obstacles obstacleManager.Initialize(spawnAndExit_AbsolutePositionX, charactersSpawnPositionY, gameSpeed, deathDragForce / 2); // Initialize bosses bossManager.Initialize(spawnAndExit_AbsolutePositionX, charactersSpawnPositionY, bossBase_AbsolutePositionX, gameSpeed, deathAccelerationForce); // ----- SET HERO DIRECTION ----- // Set hero direction SetHeroDirection(); // Set serenity state mapManager.SetSerenityState(); }