IEnumerator FoodSpawner() { yield return(new WaitForSeconds(timeBetweenSpawn)); int prefabIndex = Random.Range(0, foodOnRoadPrefab.Length); Instantiate(foodOnRoadPrefab[prefabIndex], m_obstacleManger.GetRandomLaneSpawn() + offset, Quaternion.identity); StartCoroutine(FoodSpawner()); }