public void GameInit() { gameOver.SetActive(false); LevelReset(); obstacleManager.ClearObstacles(); currLevel = 3; enemyManager.numEnemies = currLevel; numLives = currLevel; LevelBegin(); }
public void GameInit() { gameOver.SetActive(false); LevelReset(); obstacleManager.ClearObstacles(); currLevel = 3; enemyManager.numEnemies = currLevel; numLives = currLevel; LevelBegin(); }