/// <summary> /// Handles collisions with asteroids and gold. /// </summary> /// <param name="collision">The object that hit the trigger</param> private void OnTriggerEnter(Collider collision) { if (collision.gameObject.tag == "Object") { TakeDamage(); Destroy(collision.gameObject); } if (collision.gameObject.tag == "Collectible") { goldCollected++; //Gain large reward for getting gold AddReward(2f); objectSpawner.MoveGold(); if (goldCollected >= goldNeeded) { //Slightly larger award and episode ends when gold needed is reached. SetReward(2.5f); EndEpisode(); } } }