void ChangeDifficulty()
    {
        float difficultyMultiplier = Mathf.Clamp(DifficultyCounter / difficultyInfo.timeToMaxDifficulty, 0.0f, 1.0f);

        float time = Mathf.Lerp(difficultyInfo.maxTimeBetweenSpawns, difficultyInfo.minTimeBetweenSpawns, difficultyMultiplier);
        float size = Mathf.Lerp(difficultyInfo.maxSize, difficultyInfo.minSize, difficultyMultiplier);
        float mass = Mathf.Lerp(difficultyInfo.minMass, difficultyInfo.maxMass, difficultyMultiplier);
        float drag = Mathf.Lerp(difficultyInfo.maxDrag, difficultyInfo.minDrag, difficultyMultiplier);

        spawner.ApplyDifficulty(time, size, mass, drag);
    }