protected virtual void InitializeScene() { PlayerState.Instance.LoadPlayerState(); _objectSpawner.LoadObjectSpawner(); if (_objectSpawner.TotalObjectsLeft == 0) { _objectSpawner.CreateManyWorldObjects(); } }
/// <summary> /// Try to load scene state from save files /// </summary> private void InitializeLevel() { if (_objectSpawner != null) { bool hasSave = _objectSpawner.LoadObjectSpawner(); if (!hasSave) { _objectSpawner.CreateManyWorldObjects(); } } }