/// <summary>
    /// Gets the formatted object name for the passed object and a specified quantity.
    /// </summary>
    /// <returns>The formatted object name U.</returns>
    /// <param name="objInt">Object int.</param>
    /// <param name="Quantity">Quantity that I want to display</param>
    public string GetFormattedObjectNameUW(ObjectInteraction objInt, int Quantity)
    {    //Eventually this will return things like proper quants etc.
        string output = GetString(4, objInt.item_id);

        if ((objInt.isQuant() == true) && (objInt.isEnchanted() == false))
        {
            if (output.Contains("&"))
            {            //string is split into a singular and plural
                if ((objInt.link > 1) && (Quantity > 1))
                {        //Plural description
                    output = objInt.link + " " + output.Split('&')[1];
                }
                else
                {
                    output = output.Split('&')[0];
                }
            }
            else
            {
                output = output.Replace("a_", Quantity + "_");
                output = output.Replace("an_", Quantity + "_");
                output = output.Replace("some_", Quantity + "_");
            }
        }
        else
        {
            if (output.Contains("&"))
            {
                output = output.Split('&')[0];
            }
        }

        output = output.Replace("_", " ");
        return(GetString(1, str_you_see_) + output);
    }
    /// <summary>
    /// Gets the formatted object name with a description of its qualty. (EG smell fish.)
    /// </summary>
    /// <returns>The formatted object name U.</returns>
    /// <param name="objInt">Object int.</param>
    /// <param name="QualityString">Quality string.</param>
    public string GetFormattedObjectNameUW(ObjectInteraction objInt, string QualityString)
    {    //Eventually this will return things like proper quants etc.
        string output = GetString(4, objInt.item_id);

        if (output == null)
        {
            output = "";
        }
        if ((objInt.isQuant() == true) && (output.Contains("&")) && (objInt.isEnchanted() == false))
        {
            if (objInt.link > 1)
            {            //Plural description
                output = objInt.link + " " + output.Split('&')[1];
            }
            else
            {
                output = output.Split('&')[0];
            }
        }
        else
        {
            if (output.Contains("&"))
            {
                output = output.Split('&')[0];
            }
        }

        string isThisAVowel = QualityString.Substring(0, 1).ToUpper();

        if (
            (isThisAVowel == "A")
            ||
            (isThisAVowel == "E")
            ||
            (isThisAVowel == "I")
            ||
            (isThisAVowel == "O")
            ||
            (isThisAVowel == "U")
            )
        {
            if (output.Contains("a_"))
            {
                output = output.Replace("a_", "an " + QualityString + " ");
            }
            else
            {
                if (output.Contains("_"))
                {
                    output = output.Replace("_", " " + QualityString + " ");
                }
                else
                {
                    output = QualityString + " " + output + " ";
                }
            }
        }
        else
        {
            if (output.Contains("an_"))
            {
                output = output.Replace("an_", "a " + QualityString + " ");
            }
            else
            {
                if (output.Contains("_"))
                {
                    output = output.Replace("_", " " + QualityString + " ");
                }
                else
                {
                    output = QualityString + " " + output + " ";
                }
            }
        }
        //output =output.Replace("_", " " + QualityString + " ");
        return(GetString(1, str_you_see_) + output);
    }