示例#1
0
 private void InteractWithStaticObject(int actionId, NetworkPlayer myPlayer, int objInstance, int objId, float objDist, Vector3 objPos)
 {
     myPlayer.MoveToAndInteractWith(ObjectInteraction.Create(myPlayer, new StaticObject
     {
         ObjectData = objectManager.GetObjectData(objId),
         ObjectId   = objId,
         Instance   = objInstance,
         Distance   = objDist,
         Position   = objPos,
     }, actionId), CheckIfRunning());
 }
示例#2
0
    private void HandleLeftClick(NetworkPlayer me, MouseClickEventArgs e)
    {
        uiManager.ContextMenu.Hide();

        // ignore other players for now since we don't have
        // a left button action on players yet. Going to be for selecting/targeting players.
        var player = e.GetNetworkPlayer();

        if (player)
        {
            UnityEngine.Debug.Log("We left clicked on a player.");
            return;
        }

        var npc = e.GetNetworkNpc();

        if (npc)
        {
            me.MoveToAndInteractWith(NpcInteraction.Create(me, npc, -1), CheckIfRunning());
            return;
        }

        var worldObject = e.GetNetworkObject();

        //var worldObject = e.Object.transform.GetComponentInParent<NetworkObject>();
        if (worldObject)
        {
            me.MoveToAndInteractWith(ObjectInteraction.Create(me, worldObject), CheckIfRunning());
            return;
        }


        if (moveSound)
        {
            moveSound.Play();
        }

        var terrainHit = e.GetTerrain();

        //var terrain = e.Object.transform.GetComponent<Terrain>();
        if (terrainHit.Terrain)
        {
            HandleTerrainInteraction(e, terrainHit.Terrain, terrainHit.Point);
            return;
        }

        WalkTo(me, terrainHit.Point);
    }
示例#3
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    private static RoomObjectBlueprint ControlRoomMicrophoneBlueprint()
    {
        RoomObjectBlueprint blueprint = new RoomObjectBlueprint(RoomObjectName.ControlRoomMicrophone)
                                        .WithName("Microphone")
                                        .WithMenuDescription("Test one, two")
                                        .WithObjectInteractions(new ObjectInteraction[]
        {
            ObjectInteraction.Create(ObjectInteractionType.Perform, "Speak", ObjectInteractionCharacterRole.CharacterAtRoomObject)
            .AddInteractionStep(InteractionStep.Create().WithSequenceLine("Everyone is listening to the instructions"))
        })
                                        .WithCharacterRoutines(new CharacterRoutineType[]
        {
            CharacterRoutineType.Create(CharacterRoutineTypeName.Sing)
        });

        return(blueprint);
    }
示例#4
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    private static RoomObjectBlueprint GuitarBlueprint()
    {
        RoomObjectBlueprint blueprint = new RoomObjectBlueprint(RoomObjectName.Guitar)
                                        .WithName("Guitar")
                                        .WithMenuDescription("A mean guitar")
                                        .WithPrice(5)
                                        .WithObjectInteractions(new ObjectInteraction[]
        {
            ObjectInteraction.Create(ObjectInteractionType.Perform, "Guitar plays itself")
            .AddInteractionStep(InteractionStep.Create().WithSequenceLine("It is a self-playing guitar")),
            ObjectInteraction.Create(ObjectInteractionType.Perform, "Play guitar", ObjectInteractionCharacterRole.CharacterAtRoomObject)
            .AddInteractionStep(InteractionStep.Create().WithSequenceLine("A mean guitar")),
            ObjectInteraction.Create(ObjectInteractionType.Practice, "Learn playing the guitar", ObjectInteractionCharacterRole.CharacterInRoom)
            .AddInteractionStep(InteractionStep.Create().WithSequenceLine("Our hero hopes he will be as good Jimmy Hendrix one day."))
        });

        return(blueprint);
    }
示例#5
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    private static RoomObjectBlueprint MixPanelBlueprint()
    {
        RoomObjectBlueprint blueprint = new RoomObjectBlueprint(RoomObjectName.MixPanel)
                                        .WithName("Mix panel")
                                        .WithMenuDescription("Turn everything up to 11")
                                        .WithObjectInteractions(new ObjectInteraction[]
        {
            ObjectInteraction.Create(ObjectInteractionType.Record, "Remix", ObjectInteractionCharacterRole.CharacterAtRoomObject)
            .AddInteractionStep(InteractionStep.Create().WithSequenceLine("The song now sounds even better")),
            ObjectInteraction.Create(ObjectInteractionType.Record, "Record song", ObjectInteractionCharacterRole.CharacterAtRoomObject)
            .AddInteractionStep(InteractionStep.Create().WithSequenceLine("A new song was recorded"))
        })
                                        .WithCharacterRoutines(new CharacterRoutineType[]
        {
        });

        return(blueprint);
    }
示例#6
0
    private static RoomObjectBlueprint PianoBlueprint()
    {
        RoomObjectBlueprint blueprint = new RoomObjectBlueprint(RoomObjectName.Piano)
                                        .WithName("Piano")
                                        .WithMenuDescription("Be more like Mozart")
                                        .WithPrice(15)
                                        .WithObjectInteractions(new ObjectInteraction[]
        {
            ObjectInteraction.Create(ObjectInteractionType.Perform, "Self-play")
            .AddInteractionStep(InteractionStep.Create().WithSequenceLine("It is a self-playing piano")),
            ObjectInteraction.Create(ObjectInteractionType.Perform, "Perform", ObjectInteractionCharacterRole.CharacterAtRoomObject)
            .AddInteractionStep(InteractionStep.Create().WithSequenceLine("Our hero is playing the guitar")),
            ObjectInteraction.Create(ObjectInteractionType.Practice, "Practice", ObjectInteractionCharacterRole.CharacterInRoom)
            .AddInteractionStep(InteractionStep.Create().WithSequenceLine("Our hero hopes he will play as Rachmaninov one day.")),
            ObjectInteraction.Create(ObjectInteractionType.Repair, "Repair", ObjectInteractionCharacterRole.CharacterAtRoomObject)
            .AddInteractionStep(InteractionStep.Create().WithSequenceLine("The piano is no longer broken!"))
        });

        return(blueprint);
    }
示例#7
0
    private static RoomObjectBlueprint TelephoneBlueprint()
    {
        RoomObjectBlueprint blueprint = new RoomObjectBlueprint(RoomObjectName.Telephone)
                                        .WithName("Telephone")
                                        .WithMenuDescription("A classic black telephone")
                                        .WithObjectInteractions(new ObjectInteraction[]
        {
            ObjectInteraction.Create(ObjectInteractionType.Contact, "Call the police")
            .AddInteractionStep(InteractionStep.Create().WithSequenceLine("You asked the police to removed the loud, beared hippies from your studio")),
            ObjectInteraction.Create(ObjectInteractionType.Contact, "Order a pizza")
            .AddInteractionStep(InteractionStep.Create().WithSequenceLine("You ordered a pizza for the whole band")),
            ObjectInteraction.Create(ObjectInteractionType.Contact, "Organise a tour")
            .AddInteractionStep(InteractionStep.Create().WithSequenceLine("The band is going on tour again!"))
        })
                                        .WithCharacterRoutines(new CharacterRoutineType[]
        {
            CharacterRoutineType.Create(CharacterRoutineTypeName.MakePhoneCall)
        });

        return(blueprint);
    }
    private void ShowEmptyOptionsMenu()
    {
        Logger.Warning(Logger.Interaction, "not a single character in the game can currently interact with {0}. We need to set up something for this case", RoomObject.RoomObject.RoomObjectName);

        ObjectInteraction emptyInteraction = ObjectInteraction.Create(ObjectInteractionType.Empty,
                                                                      "There is no one in the studio who can interact with the " + RoomObject.RoomObjectBlueprint.Name,
                                                                      ObjectInteractionCharacterRole.NoCharacter);

        GameObject InteractionOptionGO = Instantiate(ObjectInteractionOptionsContainerGO.InteractionOptionPrefab, InteractionOptionsContainer.transform);

        InteractionOptionGO.name = emptyInteraction.Name;

        Logger.Log(Logger.Interaction, "Display empty interaction meny");
        ObjectInteractionOptionType optionType = ObjectInteractionOptionType.InteractionStarter;

        ObjectInteractionOptionButton objectInteractionOptionButton = CreateInteractionOptionButton(InteractionOptionGO, 0, ObjectInteractionOptions.Length);

        _objectInteractionOptionButtons.Add(objectInteractionOptionButton);
        objectInteractionOptionButton.Initialise(emptyInteraction, RoomObject, optionType);
        objectInteractionOptionButton.SetInteractionOptionText(emptyInteraction.Name);
    }