TalkTo() public method

public TalkTo ( ) : bool
return bool
    //Triggers conversation with feral troll jail in tybals lair (if they are alive)


    public override void ExecuteTrap(object_base src, int triggerX, int triggerY, int State)
    {
        ObjectInteraction npc = ObjectLoader.getObjectIntAt(251);

        if (npc != null)
        {
            if (npc.GetComponent <NPC>() != null)
            {
                if (npc.GetComponent <NPC>().npc_whoami == 216)
                {
                    npc.TalkTo();
                }
            }
        }
    }
示例#2
0
    //Used when the avatar flees the arena

    public override void ExecuteTrap(object_base src, int triggerX, int triggerY, int State)
    {
        int OpponentsFound = 0;
        int OpponentIndex  = 0;

        for (int i = 0; i <= Quest.instance.ArenaOpponents.GetUpperBound(0); i++)
        {
            if (Quest.instance.ArenaOpponents[i] != 0)
            {
                OpponentsFound++;
                OpponentIndex = Quest.instance.ArenaOpponents[i];
                ObjectInteraction objI = ObjectLoader.getObjectIntAt(OpponentIndex);
                if (objI != null)
                {
                    if (objI.GetComponent <NPC>() != null)
                    {                    //Make NPC calmer.
                        objI.GetComponent <NPC>().npc_attitude = 1;
                        objI.GetComponent <NPC>().npc_goal     = (short)NPC.npc_goals.npc_goal_wander_1;
                    }
                }
            }
            Quest.instance.ArenaOpponents[i] = 0;
        }
        //Reduce player reputation.
        if (OpponentsFound > 0)
        {
            //Update win loss record to record a loss
            Quest.instance.QuestVariables[129] = Mathf.Max(Quest.instance.QuestVariables[129] - OpponentsFound, 0);
            Quest.instance.QuestVariables[133] = 0;
            if (OpponentIndex > 0)
            {            //Begin taunting conversation.
                ObjectInteraction objI = ObjectLoader.getObjectIntAt(OpponentIndex);
                if (objI != null)
                {
                    objI.TalkTo();
                }
            }
            else
            {
                Quest.instance.FightingInArena = 0;
            }
        }
    }