示例#1
0
 private void PrintFloat()
 {
     if (Environment.TickCount - LastPrint <= 1000 || Render.OnScreen(Drawing.WorldToScreen(CampObject.Position)))
     {
         return;
     }
     CampObject.PrintFloatText(RenderText.text, Packet.FloatTextPacket.Invulnerable);
     LastPrint = Environment.TickCount;
 }