public static int countMinionsInrange(Obj_AI_Minion l, float p) { return ObjectManager.Get<Obj_AI_Minion>().Count(i => !i.IsDead && i.IsEnemy && l.LSDistance(i) < p); }
public static int countMinionsInrange(Obj_AI_Minion l, float p) { return(ObjectManager.Get <Obj_AI_Minion>().Count(i => !i.IsDead && i.IsEnemy && l.LSDistance(i) < p)); }