示例#1
0
        protected void SwapByCountingEnemies()
        {
            var wCount = WShadowIsValid && W.IsReady && !WShadow.IsUnderEnemyturret()
                ? WShadow.CountEnemiesInRange(400)
                : 100;
            var rCount = RShadowIsValid && R.IsReady && !RShadow.IsUnderEnemyturret()
                ? RShadow.CountEnemiesInRange(400)
                : 100;
            var min = Math.Min(rCount, wCount);

            if (MyHero.CountEnemiesInRange(400) > min)
            {
                if (min == wCount)
                {
                    W.Cast();
                }
                else if (min == rCount)
                {
                    R.Cast();
                }
            }
        }
示例#2
0
 public static bool IsIsolated(this Obj_AI_Minion target)
 {
     if (EntityManager.MinionsAndMonsters.GetJungleMonsters().Contains(target))
     {
         return(EntityManager.MinionsAndMonsters.GetJungleMonsters().Count(m => m.IsValidTarget() && m.IsInRange(target, 500)) <= 1);
     }
     return(target.CountEnemyHeroesInRangeWithPrediction(500) <= 1 && target.CountEnemyMinionsInRangeWithPrediction(500) == 0 && !target.IsUnderEnemyturret());
 }