/// <summary> /// Returns the amount of minions in a desired range with Prediction. /// </summary> public static float CountMinionsInRangeWithPrediction(this Obj_AI_Base sender, float range, int delay = 250) { if (sender.IsNull()) { throw new ArgumentNullException("sender"); } return(sender.CountUnitsInRangeWithPrediction(EntityManager.MinionsAndMonsters.Minions.ToObj_AI_BaseList(), range, delay)); }