/// <summary> /// 被子弹攻击动画事件响应. /// </summary> public void OnAmmoHitAnimationEnvent() { if (mNpcCtrl.IsNetControlPort) { Debug.Log("Npc::OnAmmoHitAnimationEnvent..."); mNpcCtrl.ResetIsPlayAmmoHitNpc(); } }
/// <summary> /// 被子弹攻击动画事件响应. /// </summary> public void OnAmmoHitAnimationEnvent() { if (mNpcCtrl.IsNetControlPort) { Debug.Log("Npc::OnAmmoHitAnimationEnvent..."); mNpcCtrl.ResetIsPlayAmmoHitNpc(); } }