/// <summary>
 /// 被子弹攻击动画事件响应.
 /// </summary>
 public void OnAmmoHitAnimationEnvent()
 {
     if (mNpcCtrl.IsNetControlPort)
     {
         Debug.Log("Npc::OnAmmoHitAnimationEnvent...");
         mNpcCtrl.ResetIsPlayAmmoHitNpc();
     }
 }