public void SaveToJson()
    {
        int randomNumber = UnityEngine.Random.Range(00000, 99999);

        jsonPath = Application.persistentDataPath + "/ScoutingData" + randomNumber + ".json";

        string json = data.SerializeToJson();

        System.IO.File.WriteAllText(jsonPath, json);

        notificationSystem.FinishedExportingData();
    }