public override MoveItemsResult ClientTryTakeAllItems(
            ICharacter character,
            IItemsContainer fromContainer,
            bool showNotificationIfInventoryFull = true)
        {
            if (fromContainer.OccupiedSlotsCount == 0)
            {
                // no items to move
                return(new MoveItemsResult()
                {
                    AreAllItemMoved = true
                });
            }

            var privateState       = GetPrivateState(character);
            var containerHotbar    = privateState.ContainerHotbar;
            var containerInventory = privateState.ContainerInventory;

            // define a function for spawning item at specified container
            var clientItemsService = Client.Items;

            var result = new MoveItemsResult();

            bool TryMoveItemsTo(IItemsContainer toContainer, bool onlyToExistingStacks)
            {
                var movedItemResult = clientItemsService.TryMoveAllItems(
                    fromContainer,
                    toContainer,
                    onlyToExistingStacks);

                if (movedItemResult.MovedItems.Count == 0)
                {
                    // cannot move any item
                    return(false);
                }

                // something moved (perhaps all)
                result.MergeWith(movedItemResult, areAllItemsMoved: movedItemResult.AreAllItemMoved);
                return(movedItemResult.AreAllItemMoved);
            }

            // 1. Try to add to existing stacks in hotbar.
            // 3. Try to add to existing stacks or move to in inventory.
            // 3. Try to move to in hotbar.
            if (TryMoveItemsTo(containerHotbar, onlyToExistingStacks: true) ||
                TryMoveItemsTo(containerInventory, onlyToExistingStacks: false) ||
                TryMoveItemsTo(containerHotbar, onlyToExistingStacks: false))
            {
                // all items are moved!
            }

            if (result.MovedItems.Count > 0)
            {
                ItemsSoundPresets.ItemGeneric.PlaySound(ItemSound.Pick);
            }

            if (!result.AreAllItemMoved &&
                showNotificationIfInventoryFull)
            {
                NotificationSystem.ClientShowNotificationNoSpaceInInventory();
            }

            return(result);
        }
示例#2
0
        private void ExecuteCommandMatch(bool isUp)
        {
            var playerPrivateState = PlayerCharacter.GetPrivateState(Character);
            var playerInventory    = playerPrivateState.ContainerInventory;
            var playerHotbar       = playerPrivateState.ContainerHotbar;


            var receivingContainers = new List <IItemsContainer>();
            IEnumerable <IItem> sourceItems;

            if (isUp)
            {
                // move items "up" - from player inventory to this crate container
                sourceItems = playerInventory.Items;
                receivingContainers.AddRange(inputContainers);
                foreach (var receivingContainer in receivingContainers)
                {
                    ClientContainerSortHelper.ConsolidateItemStacks((IClientItemsContainer)receivingContainer);
                }
            }
            else
            {
                // move items "down" - from this crate container to player containers
                sourceItems = outputContainers.SelectMany(i => i.Items);
                receivingContainers.Add(playerInventory);
                receivingContainers.Add(playerHotbar);
            }

            var isAtLeastOneItemMoved = false;

            if (isUp && isInsertingWithoutMatch)
            {
                foreach (var itemToMove in sourceItems.OrderBy(i => i.ProtoItem.Id))
                {
                    if (receivingContainers
                        .Any(it => ItemsService.MoveOrSwapItem(itemToMove, it, allowSwapping: false, isLogErrors: false)))
                    {
                        isAtLeastOneItemMoved = true;
                    }
                }

                if (isAtLeastOneItemMoved)
                {
                    ItemsSoundPresets.ItemGeneric.PlaySound(ItemSound.Drop);
                }
                return;
            }

            var itemTypesToMove = new HashSet <IProtoItem>(receivingContainers.SelectMany(i => i.Items).Select(i => i.ProtoItem));

            var itemsToMove = sourceItems
                              .Where(item => itemTypesToMove.Contains(item.ProtoItem))
                              .OrderBy(i => i.ProtoItem.Id)
                              .ToList();

            foreach (var itemToMove in itemsToMove)
            {
                if (receivingContainers
                    .Any(it => ItemsService.MoveOrSwapItem(itemToMove, it, allowSwapping: false, isLogErrors: false)))
                {
                    isAtLeastOneItemMoved = true;
                }
            }

            if (isAtLeastOneItemMoved)
            {
                ItemsSoundPresets.ItemGeneric.PlaySound(ItemSound.Drop);
            }

            if (!isUp && itemsToMove.Any(i => outputContainers.Contains(i.Container)))
            {
                // at least one item stuck in the container when matching down
                // it means there are not enough space
                NotificationSystem.ClientShowNotificationNoSpaceInInventory();
            }
        }