public void SpawnEnemies(NodeEvents.Node30 e) { if (e.m_isEnabled) { m_counter++; if (Random.value < GameManager.Instance.m_difficultyAmplifier) { Spawner.Instance.SpawnRandomEnemies(1); } } }
public void UpdateMachineGun(NodeEvents.Node30 e) { WeaponManager.Instance.UpdateWeapon <NodeEvents.Node30>(e.m_isEnabled); }