示例#1
0
		public override void SpawnToPlayers(Player[] players)
		{
			McpeAddPainting painting = McpeAddPainting.CreateObject();
			painting.coordinates = (BlockCoordinates) KnownPosition;
			painting.direction = Direction;
			painting.entityIdSelf = EntityId;
			painting.runtimeEntityId = EntityId;
			painting.title = PaintingData.Title;

			Level.RelayBroadcast(players, painting);
		}
示例#2
0
 public virtual void HandleMcpeAddPainting(McpeAddPainting message)
 {
 }
 public abstract void HandleMcpeAddPainting(McpeAddPainting message);
示例#4
0
 public override void HandleMcpeAddPainting(McpeAddPainting message)
 {
 }
示例#5
0
 public override void HandleMcpeAddPainting(McpeAddPainting message)
 {
     UnhandledPackage(message);
 }