Beispiel #1
0
 public void SpawnEnemies(NodeEvents.Node30 e)
 {
     if (e.m_isEnabled)
     {
         m_counter++;
         if (Random.value < GameManager.Instance.m_difficultyAmplifier)
         {
             Spawner.Instance.SpawnRandomEnemies(1);
         }
     }
 }
Beispiel #2
0
 public void UpdateMachineGun(NodeEvents.Node30 e)
 {
     WeaponManager.Instance.UpdateWeapon <NodeEvents.Node30>(e.m_isEnabled);
 }