void Start() { NewObjectSpawner Object1 = CreateNewObjectSpawner(); Object1.SetProjectile(0, Projectile1); Object1.SetColor(0, Color.red); NewObjectSpawner Object2 = CreateNewObjectSpawner(); Object2.SetProjectile(0, Projectile1); Object2.SetColor(0, Color.blue); NewObjectSpawner Object3 = CreateNewObjectSpawner(); Object3.SetProjectile(0, Projectile1); Object3.SetColor(0, Color.green); NewObjectSpawner Object4 = CreateNewObjectSpawner(); Object4.SetProjectile(0, Projectile1); Object4.SetColor(0, Color.yellow); NewObjectSpawner Object5 = CreateNewObjectSpawner(); Object5.SetProjectile(0, Projectile1); Object5.SetColor(0, Color.gray); Object1.CreateCircle(0, 0.1f, 12, 1, 1, 1); Object1.MoveToPosition_Player_X(2, 1); Object1.MoveToPosition_Player_Y(2, 1); }