// This creates a pinwheel type object void Action1() { NewObjectSpawner Object1 = CreateNewObjectSpawner(); Object1.SetProjectile(0, Projectile1); // Object1.MoveObjectToPoint (0, Object1.gameObject, UpperLeftCorner.position, 0); Object1.CreateMultiLines_World(1, 0.1f, 5, 2, 10); Object1.RotateDegrees(1, null, 1, 360, true); }