// Outward circular spiral - enlarge as it is built void Action2() { NewObjectSpawner Object1 = CreateNewObjectSpawner(); Object1.SetProjectile(0, Projectile1); Object1.CreateCircle_World(1, 0.1f, 25, 0.5f, 0.5f, 1f); Object1.RotateToDegree(1, null, 0.75f, 180, true); Object1.ChangeScale(1, 3.5f, 1f, false); Object1.ChangeColor_Children(5, 1f); }