public static void SetNetAccConfig(bool open) { if (open) { NetworkAccelerator.Start(); } else { NetworkAccelerator.Stop(); } PlayerPrefs.SetInt(NetworkAccelerator.PLAYER_PREF_NET_ACC, (!open) ? 0 : 1); PlayerPrefs.Save(); }
public static void SetNetAccConfig(bool open) { if (open) { NetworkAccelerator.Start(); } else { NetworkAccelerator.Stop(); } PlayerPrefs.SetInt(NetworkAccelerator.PLAYER_PREF_NET_ACC, open ? 1 : 0); PlayerPrefs.Save(); MonoSingleton <GSDKsys> .GetInstance().StartGSDKSpeed(!open); NetworkAccelerator.PrintLog("SetNetAccConfig " + open); }