public void EndGame() { if (!Singleton <BattleLogic> .instance.isRuning) { return; } try { DebugHelper.CustomLog("Prepare GameBuilder EndGame"); } catch (Exception) { } MonoSingleton <TGPSDKSys> .GetInstance().EnablePhone(false); MonoSingleton <GSDKsys> .GetInstance().EndSpeed(); Singleton <GameLogic> .GetInstance().HashCheckFreq = 500u; Singleton <GameLogic> .GetInstance().SnakeTraceMasks = 0u; Singleton <GameLogic> .GetInstance().SnakeTraceSize = 1024000u; Singleton <LobbyLogic> .GetInstance().StopGameEndTimer(); Singleton <LobbyLogic> .GetInstance().StopSettleMsgTimer(); Singleton <LobbyLogic> .GetInstance().StopSettlePanelTimer(); MonoSingleton <GameLoader> .instance.AdvanceStopLoad(); Singleton <WatchController> .GetInstance().Stop(); Singleton <FrameWindow> .GetInstance().ResetSendCmdSeq(); Singleton <CBattleGuideManager> .GetInstance().resetPause(); MonoSingleton <ShareSys> .instance.SendQQGameTeamStateChgMsg(ShareSys.QQGameTeamEventType.end, COM_ROOM_TYPE.COM_ROOM_TYPE_NULL, 0, 0u, string.Empty, 0u, 0u); Singleton <StarSystem> .GetInstance().EndGame(); Singleton <WinLoseByStarSys> .GetInstance().EndGame(); Singleton <CMatchingSystem> .GetInstance().EndGame(); string openID = Singleton <ApolloHelper> .GetInstance().GetOpenID(); List <KeyValuePair <string, string> > list = new List <KeyValuePair <string, string> >(); list.Add(new KeyValuePair <string, string>("g_version", CVersion.GetAppVersion())); list.Add(new KeyValuePair <string, string>("WorldID", MonoSingleton <TdirMgr> .GetInstance().SelectedTdir.logicWorldID.ToString())); list.Add(new KeyValuePair <string, string>("platform", Singleton <ApolloHelper> .GetInstance().CurPlatform.ToString())); list.Add(new KeyValuePair <string, string>("openid", openID)); list.Add(new KeyValuePair <string, string>("GameType", this.m_kGameType.ToString())); list.Add(new KeyValuePair <string, string>("MapID", this.m_iMapId.ToString())); list.Add(new KeyValuePair <string, string>("LoadingTime", this.m_fLoadingTime.ToString())); Singleton <ApolloHelper> .GetInstance().ApolloRepoertEvent("Service_LoadingBattle", list, true); List <KeyValuePair <string, string> > list2 = new List <KeyValuePair <string, string> >(); list2.Add(new KeyValuePair <string, string>("g_version", CVersion.GetAppVersion())); list2.Add(new KeyValuePair <string, string>("WorldID", MonoSingleton <TdirMgr> .GetInstance().SelectedTdir.logicWorldID.ToString())); list2.Add(new KeyValuePair <string, string>("platform", Singleton <ApolloHelper> .GetInstance().CurPlatform.ToString())); list2.Add(new KeyValuePair <string, string>("openid", openID)); list2.Add(new KeyValuePair <string, string>("totaltime", Singleton <CHeroSelectBaseSystem> .instance.m_fOpenHeroSelectForm.ToString())); list2.Add(new KeyValuePair <string, string>("gameType", this.m_kGameType.ToString())); list2.Add(new KeyValuePair <string, string>("role_list", string.Empty)); list2.Add(new KeyValuePair <string, string>("errorCode", string.Empty)); list2.Add(new KeyValuePair <string, string>("error_msg", string.Empty)); Singleton <ApolloHelper> .GetInstance().ApolloRepoertEvent("Service_Login_EnterGame", list2, true); float num = (float)Singleton <DataReportSys> .GetInstance().GameTime; List <KeyValuePair <string, string> > list3 = new List <KeyValuePair <string, string> >(); list3.Add(new KeyValuePair <string, string>("g_version", CVersion.GetAppVersion())); list3.Add(new KeyValuePair <string, string>("WorldID", MonoSingleton <TdirMgr> .GetInstance().SelectedTdir.logicWorldID.ToString())); list3.Add(new KeyValuePair <string, string>("platform", Singleton <ApolloHelper> .GetInstance().GetPlatformStr())); list3.Add(new KeyValuePair <string, string>("openid", openID)); list3.Add(new KeyValuePair <string, string>("GameType", this.m_kGameType.ToString())); list3.Add(new KeyValuePair <string, string>("MapID", this.m_iMapId.ToString())); list3.Add(new KeyValuePair <string, string>("Battle_Time", num.ToString())); list3.Add(new KeyValuePair <string, string>("music", GameSettings.EnableMusic.ToString())); list3.Add(new KeyValuePair <string, string>("quality", GameSettings.RenderQuality.ToString())); list3.Add(new KeyValuePair <string, string>("status", "1")); list3.Add(new KeyValuePair <string, string>("Quality_Mode", GameSettings.ModelLOD.ToString())); list3.Add(new KeyValuePair <string, string>("Quality_Particle", GameSettings.ParticleLOD.ToString())); list3.Add(new KeyValuePair <string, string>("receiveMoveCmdAverage", Singleton <FrameSynchr> .instance.m_receiveMoveCmdAverage.ToString())); list3.Add(new KeyValuePair <string, string>("receiveMoveCmdMax", Singleton <FrameSynchr> .instance.m_receiveMoveCmdMax.ToString())); list3.Add(new KeyValuePair <string, string>("execMoveCmdAverage", Singleton <FrameSynchr> .instance.m_execMoveCmdAverage.ToString())); list3.Add(new KeyValuePair <string, string>("execMoveCmdMax", Singleton <FrameSynchr> .instance.m_execMoveCmdMax.ToString())); list3.Add(new KeyValuePair <string, string>("LOD_Down", Singleton <BattleLogic> .GetInstance().m_iAutoLODState.ToString())); if (NetworkAccelerator.started) { if (NetworkAccelerator.isAccerating()) { list3.Add(new KeyValuePair <string, string>("AccState", "Acc")); } else { list3.Add(new KeyValuePair <string, string>("AccState", "Direct")); } } else { list3.Add(new KeyValuePair <string, string>("AccState", "Off")); } list3.Add(new KeyValuePair <string, string>("MnaState", MonoSingleton <GSDKsys> .GetInstance().m_GsdkSpeedFlag.ToString())); int num2 = 0; if (MonoSingleton <VoiceSys> .GetInstance().UseSpeak&& MonoSingleton <VoiceSys> .GetInstance().UseMic) { num2 = 2; } else if (MonoSingleton <VoiceSys> .GetInstance().UseSpeak) { num2 = 1; } list3.Add(new KeyValuePair <string, string>("Mic", num2.ToString())); list3.Add(new KeyValuePair <string, string>("NetWorkType", CVersionUpdateSystem.Android_GetNetworkType().ToString())); list3.Add(new KeyValuePair <string, string>("vport", NetworkAccelerator.GetConnectIPstr())); List <KeyValuePair <string, string> > list4 = Singleton <DataReportSys> .GetInstance().ReportPingToBeacon(); for (int i = 0; i < list4.get_Count(); i++) { list3.Add(list4.get_Item(i)); } list4 = Singleton <DataReportSys> .GetInstance().ReportFPSToBeacon(); for (int j = 0; j < list4.get_Count(); j++) { list3.Add(list4.get_Item(j)); } Singleton <ApolloHelper> .GetInstance().ApolloRepoertEvent("Service_PVPBattle_Summary", list3, true); this.m_eventsLoadingTime.Clear(); try { float num3 = (float)Singleton <DataReportSys> .GetInstance().FPS10Count / (float)Singleton <DataReportSys> .GetInstance().FPSCount; int iFps10PercentNum = Mathf.CeilToInt(num3 * 100f / 10f) * 10; float num4 = (float)(Singleton <DataReportSys> .GetInstance().FPS10Count + Singleton <DataReportSys> .GetInstance().FPS18Count) / (float)Singleton <DataReportSys> .GetInstance().FPSCount; int iFps18PercentNum = Mathf.CeilToInt(num4 * 100f / 10f) * 10; CSPkg cSPkg = NetworkModule.CreateDefaultCSPKG(5000u); cSPkg.stPkgData.stCltPerformance.iMapID = this.m_iMapId; cSPkg.stPkgData.stCltPerformance.iPlayerCnt = Singleton <GamePlayerCenter> .instance.GetAllPlayers().get_Count(); cSPkg.stPkgData.stCltPerformance.chModelLOD = (sbyte)GameSettings.ModelLOD; cSPkg.stPkgData.stCltPerformance.chParticleLOD = (sbyte)GameSettings.ParticleLOD; cSPkg.stPkgData.stCltPerformance.chCameraHeight = (sbyte)GameSettings.CameraHeight; cSPkg.stPkgData.stCltPerformance.chEnableOutline = (GameSettings.EnableOutline ? 1 : 0); cSPkg.stPkgData.stCltPerformance.iFps10PercentNum = iFps10PercentNum; cSPkg.stPkgData.stCltPerformance.iFps18PercentNum = iFps18PercentNum; cSPkg.stPkgData.stCltPerformance.iAveFps = Singleton <DataReportSys> .GetInstance().FPSAVE; cSPkg.stPkgData.stCltPerformance.iPingAverage = Singleton <DataReportSys> .GetInstance().HeartPingAve; cSPkg.stPkgData.stCltPerformance.iPingVariance = Singleton <DataReportSys> .GetInstance().HeartPingVar; Utility.StringToByteArray(SystemInfo.deviceModel, ref cSPkg.stPkgData.stCltPerformance.szDeviceModel); Utility.StringToByteArray(SystemInfo.graphicsDeviceName, ref cSPkg.stPkgData.stCltPerformance.szGPUName); cSPkg.stPkgData.stCltPerformance.iCpuCoreNum = SystemInfo.processorCount; cSPkg.stPkgData.stCltPerformance.iSysMemorySize = SystemInfo.systemMemorySize; cSPkg.stPkgData.stCltPerformance.iAvailMemory = DeviceCheckSys.GetAvailMemory(); cSPkg.stPkgData.stCltPerformance.iIsTongCai = (MonoSingleton <CTongCaiSys> .GetInstance().IsCanUseTongCai() ? 1 : 0); int num5; if (NetworkAccelerator.started) { if (NetworkAccelerator.isAccerating()) { num5 = 1; } else { num5 = 2; } } else { num5 = 0; } if (MonoSingleton <GSDKsys> .GetInstance().UseGSdkSpeed) { num5 = 4 + num5; } cSPkg.stPkgData.stCltPerformance.iIsSpeedUp = num5; Singleton <NetworkModule> .GetInstance().SendLobbyMsg(ref cSPkg, false); } catch (Exception ex) { Debug.Log(ex.get_Message()); } MonoSingleton <DialogueProcessor> .GetInstance().Uninit(); Singleton <TipProcessor> .GetInstance().Uninit(); Singleton <LobbyLogic> .instance.inMultiRoom = false; Singleton <LobbyLogic> .instance.inMultiGame = false; Singleton <LobbyLogic> .GetInstance().reconnGameInfo = null; Singleton <BattleLogic> .GetInstance().isRuning = false; Singleton <BattleLogic> .GetInstance().isFighting = false; Singleton <BattleLogic> .GetInstance().isGameOver = false; Singleton <BattleLogic> .GetInstance().isWaitMultiStart = false; Singleton <NetworkModule> .GetInstance().CloseGameServerConnect(true); NetworkAccelerator.ClearConnectIP(); Singleton <ShenFuSystem> .instance.ClearAll(); MonoSingleton <ActionManager> .GetInstance().ForceStop(); Singleton <GameObjMgr> .GetInstance().ClearActor(); Singleton <SceneManagement> .GetInstance().Clear(); MonoSingleton <SceneMgr> .GetInstance().ClearAll(); Singleton <GamePlayerCenter> .GetInstance().ClearAllPlayers(); Singleton <ActorDataCenter> .instance.ClearHeroServerData(); Singleton <FrameSynchr> .GetInstance().ResetSynchr(); Singleton <GameReplayModule> .GetInstance().OnGameEnd(); Singleton <BattleLogic> .GetInstance().ResetBattleSystem(); ActionManager.Instance.frameMode = false; MonoSingleton <VoiceInteractionSys> .instance.OnEndGame(); Singleton <CBattleGuideManager> .instance.OnEndGame(); Singleton <DataReportSys> .GetInstance().ClearAllData(); if (!Singleton <GameStateCtrl> .instance.isLobbyState) { DebugHelper.CustomLog("GotoLobbyState by EndGame"); Singleton <GameStateCtrl> .GetInstance().GotoState("LobbyState"); } Singleton <BattleSkillHudControl> .DestroyInstance(); this.m_kGameType = COM_GAME_TYPE.COM_GAME_TYPE_MAX; this.m_iMapId = 0; try { FogOfWar.EndLevel(); } catch (DllNotFoundException ex2) { DebugHelper.Assert(false, "FOW Exception {0} {1}", new object[] { ex2.get_Message(), ex2.get_StackTrace() }); } Singleton <BattleStatistic> .instance.PostEndGame(); try { DebugHelper.CustomLog("Finish GameBuilder EndGame"); } catch (Exception) { } }