示例#1
0
    public static void Init(bool bforceUse = false)
    {
        Debug.Log("Begin Network Acc");
        Singleton <CUIEventManager> .GetInstance().AddUIEventListener(enUIEventID.NetworkAccelerator_TurnOn, new CUIEventManager.OnUIEventHandler(NetworkAccelerator.OnEventTurnOn));

        Singleton <CUIEventManager> .GetInstance().AddUIEventListener(enUIEventID.NetworkAccelerator_Ignore, new CUIEventManager.OnUIEventHandler(NetworkAccelerator.OnEventTurnIgore));

        NetworkAccelerator.s_enabledPrepare = true;
        if (!bforceUse)
        {
            if (!NetworkAccelerator.IsUseACC())
            {
                Debug.Log("NetAcc player close acc");
                return;
            }
        }
        else
        {
            NetworkAccelerator.SetUseACC(true);
        }
        NetworkAccelerator.s_enabled = true;
        Debug.Log("NetAcc key:" + NetworkAccelerator.key);
        Debug.Log("NetAcc enable & java begin");
        AndroidJavaObject GMContext = null;

        using (AndroidJavaClass androidJavaClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
        {
            GMContext = androidJavaClass.GetStatic <AndroidJavaObject>("currentActivity");
        }
        AndroidJavaClass GMClass = new AndroidJavaClass("com.subao.gamemaster.GameMaster");

        if (GMClass != null)
        {
            GMContext.Call("runOnUiThread", new object[]
            {
                delegate
                {
                    int num = GMClass.CallStatic <int>("init", new object[]
                    {
                        GMContext,
                        1,
                        NetworkAccelerator.key,
                        "KingsGlory",
                        "libapollo.so",
                        13001
                    });
                    if (num >= 0)
                    {
                        Debug.Log("Initialize GameMaster Success!");
                        NetworkAccelerator.s_inited = true;
                        NetworkAccelerator.ChangeLogLevel(NetworkAccelerator.LOG_LEVEL_ERROR);
                    }
                    else
                    {
                        Debug.LogError("Initialize GameMaster Fail!, ret:" + num);
                    }
                }
            });
        }
    }
    public static void InitACC(NetworkAccelerator.XunYouMode mode = NetworkAccelerator.XunYouMode.Disable)
    {
        NetworkAccelerator.PrintLog("Begin Network Acc");
        NetworkAccelerator.setSDKMode(mode);
        if (mode == NetworkAccelerator.XunYouMode.Disable)
        {
            NetworkAccelerator.PrintLog("mode " + mode);
            return;
        }
        if (NetworkAccelerator.s_inited)
        {
            NetworkAccelerator.PrintLog("already init");
            NetworkAccelerator.Stop();
            return;
        }
        Singleton <CUIEventManager> .GetInstance().AddUIEventListener(enUIEventID.NetworkAccelerator_TurnOn, new CUIEventManager.OnUIEventHandler(NetworkAccelerator.OnEventTurnOn));

        Singleton <CUIEventManager> .GetInstance().AddUIEventListener(enUIEventID.NetworkAccelerator_Ignore, new CUIEventManager.OnUIEventHandler(NetworkAccelerator.OnEventTurnIgore));

        Singleton <CUIEventManager> .GetInstance().AddUIEventListener(enUIEventID.NetworkAccelerator_WIFI_TurnOn, new CUIEventManager.OnUIEventHandler(NetworkAccelerator.OnEventTurnOnWIFI));

        NetworkAccelerator.PrintLog(string.Concat(new object[]
        {
            "key:",
            NetworkAccelerator.key,
            " mode ",
            mode
        }));
        try
        {
            AndroidJavaObject GMContext = null;
            using (AndroidJavaClass androidJavaClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
            {
                GMContext = androidJavaClass.GetStatic <AndroidJavaObject>("currentActivity");
            }
            AndroidJavaClass GMClass = new AndroidJavaClass("com.subao.gamemaster.GameMaster");
            if (GMClass != null)
            {
                GMContext.Call("runOnUiThread", new object[]
                {
                    delegate
                    {
                        int num = GMClass.CallStatic <int>("init", new object[]
                        {
                            GMContext,
                            1,
                            NetworkAccelerator.key,
                            "KingsGlory",
                            "libapollo.so",
                            13001
                        });
                        if (num >= 0)
                        {
                            NetworkAccelerator.PrintLog("Initialize GameMaster Success!");
                            NetworkAccelerator.s_inited = true;
                            NetworkAccelerator.setSDKMode(mode);
                            NetworkAccelerator.SetUserToken();
                            if (MonoSingleton <CTongCaiSys> .GetInstance().IsTongCaiUserAndCanUse())
                            {
                                int freeFlowUser = -1;
                                if (MonoSingleton <CTongCaiSys> .GetInstance().supplierType == IspType.Dianxing)
                                {
                                    freeFlowUser = 2;
                                }
                                else if (MonoSingleton <CTongCaiSys> .GetInstance().supplierType == IspType.Liantong)
                                {
                                    freeFlowUser = 1;
                                }
                                else if (MonoSingleton <CTongCaiSys> .GetInstance().supplierType == IspType.Yidong)
                                {
                                    freeFlowUser = 0;
                                }
                                NetworkAccelerator.setFreeFlowUser(freeFlowUser);
                            }
                            NetworkAccelerator.setGameId(MonoSingleton <TdirMgr> .GetInstance().SelectedTdir.logicWorldID);
                            NetworkAccelerator.ChangeLogLevel(NetworkAccelerator.LOG_LEVEL_ERROR);
                        }
                        else
                        {
                            NetworkAccelerator.PrintLog("Initialize GameMaster Fail!, ret:" + num);
                        }
                    }
                });
            }
        }
        catch (Exception ex)
        {
            NetworkAccelerator.PrintLog("catch ex " + ex.ToString());
        }
    }
示例#3
0
 public static string NetAccLogWarn()
 {
     NetworkAccelerator.ChangeLogLevel(NetworkAccelerator.LOG_LEVEL_WARNING);
     return(CheatCommandBase.Done);
 }
示例#4
0
 public static string NetAccLogDebug()
 {
     NetworkAccelerator.ChangeLogLevel(NetworkAccelerator.LOG_LEVEL_DEBUG);
     return(CheatCommandBase.Done);
 }