private void Awake() { _net.AddCallback("JOIN", PlayerJoinHandler); _net.AddCallback("EXIT", PlayerExitHandler); _net.AddCallback("MOVE", PlayerMoveHandler); Application.targetFrameRate = 60; Application.runInBackground = true; if (!_net.Connect(ip, port)) { Debug.Log("Failed to connect server: " + ip + ":" + port.ToString()); return; } Debug.Log("Connect server: " + ip + ":" + port.ToString()); }
public Root(string tag = "default") : base(tag) { _net.AddCallback((int)NetworkProtocolType.STATE, StateHandler); _net.AddCallback((int)NetworkProtocolType.ACTION, ActionHandler); _net.Connect(ip, port); }