Пример #1
0
    private void Awake()
    {
        _net.AddCallback("JOIN", PlayerJoinHandler);
        _net.AddCallback("EXIT", PlayerExitHandler);
        _net.AddCallback("MOVE", PlayerMoveHandler);

        Application.targetFrameRate = 60;
        Application.runInBackground = true;

        if (!_net.Connect(ip, port))
        {
            Debug.Log("Failed to connect server: " + ip + ":" + port.ToString());
            return;
        }

        Debug.Log("Connect server: " + ip + ":" + port.ToString());
    }
Пример #2
0
 public Root(string tag = "default") : base(tag)
 {
     _net.AddCallback((int)NetworkProtocolType.STATE, StateHandler);
     _net.AddCallback((int)NetworkProtocolType.ACTION, ActionHandler);
     _net.Connect(ip, port);
 }