public static void HandleDeleteFriend(Network.Game.GameClient client, string packet) { if (packet.Length > 3) { var data = packet.Substring(2); var type = data[0]; switch (type) { case '*': var name = data.Substring(1); var friend = client.Account.Infos.GetFriendByNickname(name); if (friend != null) { client.Account.Infos.Friends.Remove(friend); client.SendFriends(); client.Account.Infos.Save(); } else { client.ErrorMessage("Vous ne posseder pas cette personne en ami !"); } break; } } }
public static void HandleAddFriend(Network.Game.GameClient client, string packet) { if (packet.Length > 3) { var data = packet.Substring(2); var type = data[0]; switch (type) { case '%'://Account var name = data.Substring(1).ToLower(); //He have no friends :( if (name == client.Account.Pseudo.ToLower() || name == client.Character.Nickname.ToLower()) { client.ErrorMessage("Vous ne pouvez vous ajouter en ami, chercher plutot de <b>\"vrai\"</b> ami(s) ! :("); return; } var accountFinded = World.GetClientByPseudo(name); if (accountFinded != null) { Utilities.Logger.Debug("Try to add friend by account [" + name + "]"); if (!client.Account.Infos.HaveFriend(accountFinded.Account.ID)) { client.Account.Infos.Friends.Add(new Friends.Friend(accountFinded.Account.Infos.AccountId)); client.SendFriends(); client.Account.Infos.Save(); } else { //TODO: Have already friend } } else//Try find by character name { addByCharacter(client, name); } break; default://Character name addByCharacter(client, data); break; } } }
private static void addByCharacter(Network.Game.GameClient client, string name) { Utilities.Logger.Debug("Try to add friend by character [" + name + "]"); var player = World.GetClient(name); if (player != null) { if (!client.Account.Infos.HaveFriend(player.Account.ID)) { client.Account.Infos.Friends.Add(new Friends.Friend(player.Account.Infos.AccountId)); client.SendFriends(); client.Account.Infos.Save(); } else { //TODO: Have already friend } } else { client.Send("cMEf" + name); } }
public static void HandleRequestFriends(Network.Game.GameClient client, string packet) { client.SendFriends(); }