示例#1
0
    IEnumerator MoveToCoroutine()
    {
        GameObject       player = GameObject.FindGameObjectsWithTag("Player")[0];
        PlayerController pc     = player.GetComponent <PlayerController>();

        pc.enabled = false;
        target.MoveTo(player.transform.position + new Vector3(Mathf.Pow(-1, pc.minions.Count) * Mathf.Ceil((pc.minions.Count + 1) / 2), 1, 0));
        while ((player.transform.position + new Vector3(Mathf.Pow(-1, pc.minions.Count) * Mathf.Ceil((pc.minions.Count + 1) / 2), 1, 0) - target.transform.position).magnitude > 0.1f)
        {
            yield return(null);
        }
        target.transform.parent = player.transform;
        pc.enabled = true;
        gameObject.SetActive(false);
        player.GetComponent <PlayerController>().minions.Add(target);
    }