示例#1
0
 virtual protected void InstantDMGDelegate(Collider2D collision)
 {
     if (GameManager.CheckHostile(NPCinfo.tag, collision.tag))
     {
         NPCBase target = collision.GetComponent <NPCBase>();
         NPCinfo.DealDmg2Target(AADmg / cnt, target, DMGType.None);
         SpeedStatus tmp = target.GetComponent <SpeedStatus>();
         if (tmp == null)
         {
             tmp              = target.gameObject.AddComponent <SpeedStatus>();
             tmp.duration     = slowDuration;
             tmp.addSpeedMult = -slow;
         }
     }
 }
示例#2
0
    NPCBase SpawnNPCAtLocation(IndividualCard myCard, NPCBase myNPCPrefab)
    {
        if (myNPCPrefab == null)
        {
            DataLogger.LogError("Trying to spawn null npc");
            return(null);
        }

        NPCBase myNPC = Instantiate(myNPCPrefab.gameObject, npcSpawnPos.position, Quaternion.identity).GetComponent <NPCBase> ();

        myNPC.transform.localScale = new Vector3(1, 1, 1) * GS.a.gridSettings.scaleMultiplier;
        myNPC.Spawn(myCard);

        if (DataHandler.s.myPlayerInteger == 0)
        {
            ActiveNPCS.Add(myNPC);
            SendNPCAction(myCard.x, myCard.y, myNPC.GetComponent <NPCBase> (), ActionType.Spawn, -1);
        }

        return(myNPC);
    }