示例#1
0
 private void ChangeAtlas(GameObject obj, List <NGUIAtlas> filtered, NGUIAtlas changeAtlas)
 {
     foreach (UISprite s in obj.GetComponentsInChildren <UISprite>(true))
     {
         if (s.spriteName == searchSpriteName && changeAtlas != s.atlas && filtered.Contains(s.atlas as NGUIAtlas))
         {
             Debug.LogFormat("{0} ({1}): {2} -> {3}", s.transform.GetScenePath(), s.spriteName, s.atlas.name(), changeAtlas.name());
             s.atlas = changeAtlas;
             EditorUtil.SetDirty(s);
         }
     }
 }