示例#1
0
    /// <summary>
    /// Duplicate the specified sprite.
    /// </summary>

    static public SpriteEntry DuplicateSprite(NGUIAtlas atlas, string spriteName)
    {
        if (atlas == null || atlas.texture == null)
        {
            return(null);
        }
        UISpriteData sd = atlas.GetSprite(spriteName);

        if (sd == null)
        {
            return(null);
        }

        Texture2D   tex = NGUIEditorTools.ImportTexture(atlas.texture, true, true, false);
        SpriteEntry se  = ExtractSprite(sd, tex);

        if (se != null)
        {
            se.name = se.name + " (Copy)";

            List <UIAtlasMaker.SpriteEntry> sprites = new List <UIAtlasMaker.SpriteEntry>();
            UIAtlasMaker.ExtractSprites(atlas, sprites);
            sprites.Add(se);
            UIAtlasMaker.UpdateAtlas(atlas, sprites);
            se.Release();
        }
        else
        {
            NGUIEditorTools.ImportTexture(atlas.texture, false, false, !atlas.premultipliedAlpha);
        }
        return(se);
    }
示例#2
0
    /// <summary>
    /// Add a sprite appropriate for the specified atlas sprite.
    /// It will be sliced if the sprite has an inner rect, and a regular sprite otherwise.
    /// </summary>

    static public NGUISprite AddSprite(GameObject go, NGUIAtlas atlas, string spriteName)
    {
        NGUIAtlas.Sprite sp     = (atlas != null) ? atlas.GetSprite(spriteName) : null;
        NGUISprite       sprite = AddWidget <NGUISprite>(go);

        sprite.type       = (sp == null || sp.inner == sp.outer) ? NGUISprite.Type.Simple : NGUISprite.Type.Sliced;
        sprite.atlas      = atlas;
        sprite.spriteName = spriteName;
        return(sprite);
    }
示例#3
0
    /// <summary>
    /// Validate this symbol, given the specified atlas.
    /// </summary>

    public bool Validate(NGUIAtlas atlas)
    {
        if (atlas == null)
        {
            return(false);
        }

#if UNITY_EDITOR
        if (!Application.isPlaying || !mIsValid)
#else
        if (!mIsValid)
#endif
        {
            if (string.IsNullOrEmpty(spriteName))
            {
                return(false);
            }

            mSprite = (atlas != null) ? atlas.GetSprite(spriteName) : null;

            if (mSprite != null)
            {
                Texture tex = atlas.texture;

                if (tex == null)
                {
                    mSprite = null;
                }
                else
                {
                    Rect outer = mSprite.outer;
                    mUV = outer;

                    if (atlas.coordinates == NGUIAtlas.Coordinates.Pixels)
                    {
                        mUV = NGUIMath.ConvertToTexCoords(mUV, tex.width, tex.height);
                    }
                    else
                    {
                        outer = NGUIMath.ConvertToPixels(outer, tex.width, tex.height, true);
                    }

                    mOffsetX = Mathf.RoundToInt(mSprite.paddingLeft * outer.width);
                    mOffsetY = Mathf.RoundToInt(mSprite.paddingTop * outer.width);
                    mWidth   = Mathf.RoundToInt(outer.width);
                    mHeight  = Mathf.RoundToInt(outer.height);
                    mAdvance = Mathf.RoundToInt(outer.width + (mSprite.paddingRight + mSprite.paddingLeft) * outer.width);
                    mIsValid = true;
                }
            }
        }
        return(mSprite != null);
    }
示例#4
0
    /// <summary>
    /// Convenience function that displays a list of sprites and returns the selected value.
    /// </summary>

    static public void AdvancedSpriteField(NGUIAtlas atlas, string spriteName, SpriteSelector.Callback callback, bool editable,
                                           params GUILayoutOption[] options)
    {
        // Give the user a warning if there are no sprites in the atlas
        if (atlas.spriteList.Count == 0)
        {
            EditorGUILayout.HelpBox("No sprites found", MessageType.Warning);
            return;
        }

        // Sprite selection drop-down list
        GUILayout.BeginHorizontal();
        {
            if (GUILayout.Button("Sprite", "DropDownButton", GUILayout.Width(76f)))
            {
                SpriteSelector.Show(atlas, spriteName, callback);
            }

            if (editable)
            {
                string sn = GUILayout.TextField(spriteName);

                if (sn != spriteName)
                {
                    NGUIAtlas.Sprite sp = atlas.GetSprite(spriteName);

                    if (sp != null)
                    {
                        NGUIEditorTools.RegisterUndo("Edit Sprite Name", atlas);
                        sp.name    = sn;
                        spriteName = sn;
                    }
                }
            }
            else
            {
                GUILayout.BeginHorizontal();
                GUILayout.Label(spriteName, "HelpBox", GUILayout.Height(18f));
                GUILayout.Space(18f);
                GUILayout.EndHorizontal();

                if (GUILayout.Button("Edit", GUILayout.Width(40f)))
                {
                    EditorPrefs.SetString("NGUI Selected Sprite", spriteName);
                    Select(atlas.gameObject);
                }
            }
        }
        GUILayout.EndHorizontal();
    }
示例#5
0
    /// <summary>
    /// Draw a simple sprite selection button.
    /// </summary>

    static public bool SimpleSpriteField(NGUIAtlas atlas, string spriteName, SpriteSelector.Callback callback, params GUILayoutOption[] options)
    {
        if (atlas.GetSprite(spriteName) == null)
        {
            spriteName = "";
        }

        if (GUILayout.Button(spriteName, "DropDown", options))
        {
            SpriteSelector.Show(atlas, spriteName, callback);
            return(true);
        }
        return(false);
    }
示例#6
0
    /// <summary>
    /// Retrieve the atlas sprite referenced by the spriteName field.
    /// </summary>

    public NGUIAtlas.Sprite GetAtlasSprite()
    {
        if (!mSpriteSet)
        {
            mSprite = null;
        }

        if (mSprite == null && mAtlas != null)
        {
            if (!string.IsNullOrEmpty(mSpriteName))
            {
                NGUIAtlas.Sprite sp = mAtlas.GetSprite(mSpriteName);
                if (sp == null)
                {
                    return(null);
                }
                SetAtlasSprite(sp);
            }

            if (mSprite == null && mAtlas.spriteList.Count > 0)
            {
                NGUIAtlas.Sprite sp = mAtlas.spriteList[0];
                if (sp == null)
                {
                    return(null);
                }
                SetAtlasSprite(sp);

                if (mSprite == null)
                {
                    Debug.LogError(mAtlas.name + " seems to have a null sprite!");
                    return(null);
                }
                mSpriteName = mSprite.name;
            }

            // If the sprite has been set, update the material
            if (mSprite != null)
            {
                material = mAtlas.spriteMaterial;
                UpdateUVs(true);
            }
        }
        return(mSprite);
    }
示例#7
0
    /// <summary>
    /// Convenience function that retrieves a sprite by name.
    /// </summary>

    public Sprite GetSprite(string name)
    {
        if (mReplacement != null)
        {
            return(mReplacement.GetSprite(name));
        }
        else if (!string.IsNullOrEmpty(name))
        {
            for (int i = 0, imax = sprites.Count; i < imax; ++i)
            {
                Sprite s = sprites[i];

                // string.Equals doesn't seem to work with Flash export
                if (!string.IsNullOrEmpty(s.name) && name == s.name)
                {
                    return(s);
                }
            }
        }
        return(null);
    }
示例#8
0
    /// <summary>
    /// Draw a sprite selection field.
    /// </summary>

    static public void SpriteField(string fieldName, string caption, NGUIAtlas atlas, string spriteName, SpriteSelector.Callback callback)
    {
        GUILayout.BeginHorizontal();
        GUILayout.Label(fieldName, GUILayout.Width(76f));

        if (atlas.GetSprite(spriteName) == null)
        {
            spriteName = "";
        }

        if (GUILayout.Button(spriteName, "MiniPullDown", GUILayout.Width(120f)))
        {
            SpriteSelector.Show(atlas, spriteName, callback);
        }

        if (!string.IsNullOrEmpty(caption))
        {
            GUILayout.Space(20f);
            GUILayout.Label(caption);
        }
        GUILayout.EndHorizontal();
    }
示例#9
0
    /// <summary>
    /// Validate this symbol, given the specified atlas.
    /// </summary>
    public bool Validate(NGUIAtlas atlas)
    {
        if (atlas == null) return false;

        #if UNITY_EDITOR
        if (!Application.isPlaying || !mIsValid)
        #else
        if (!mIsValid)
        #endif
        {
            if (string.IsNullOrEmpty(spriteName)) return false;

            mSprite = (atlas != null) ? atlas.GetSprite(spriteName) : null;

            if (mSprite != null)
            {
                Texture tex = atlas.texture;

                if (tex == null)
                {
                    mSprite = null;
                }
                else
                {
                    Rect outer = mSprite.outer;
                    mUV = outer;

                    if (atlas.coordinates == NGUIAtlas.Coordinates.Pixels)
                    {
                        mUV = NGUIMath.ConvertToTexCoords(mUV, tex.width, tex.height);
                    }
                    else
                    {
                        outer = NGUIMath.ConvertToPixels(outer, tex.width, tex.height, true);
                    }

                    mOffsetX = Mathf.RoundToInt(mSprite.paddingLeft * outer.width);
                    mOffsetY = Mathf.RoundToInt(mSprite.paddingTop * outer.width);
                    mWidth = Mathf.RoundToInt(outer.width);
                    mHeight = Mathf.RoundToInt(outer.height);
                    mAdvance = Mathf.RoundToInt(outer.width + (mSprite.paddingRight + mSprite.paddingLeft) * outer.width);
                    mIsValid = true;
                }
            }
        }
        return (mSprite != null);
    }
示例#10
0
    /// <summary>
    /// Draw the custom wizard.
    /// </summary>

    void OnGUI()
    {
        EditorGUIUtility.LookLikeControls(80f);

        if (mAtlas == null)
        {
            GUILayout.Label("No Atlas selected.", "LODLevelNotifyText");
        }
        else
        {
            bool close = false;
            GUILayout.Label(mAtlas.name + " Sprites", "LODLevelNotifyText");
            NGUIEditorTools.DrawSeparator();

            GUILayout.BeginHorizontal();
            GUILayout.Space(84f);

            string before = NGUISettings.partialSprite;
            string after  = EditorGUILayout.TextField("", before, "SearchTextField");
            NGUISettings.partialSprite = after;

            if (GUILayout.Button("", "SearchCancelButton", GUILayout.Width(18f)))
            {
                NGUISettings.partialSprite = "";
                GUIUtility.keyboardControl = 0;
            }
            GUILayout.Space(84f);
            GUILayout.EndHorizontal();

            Texture2D tex = mAtlas.texture as Texture2D;

            if (tex == null)
            {
                GUILayout.Label("The atlas doesn't have a texture to work with");
                return;
            }

            BetterList <string> sprites = mAtlas.GetListOfSprites(NGUISettings.partialSprite);

            float size    = 80f;
            float padded  = size + 10f;
            int   columns = Mathf.FloorToInt(Screen.width / padded);
            if (columns < 1)
            {
                columns = 1;
            }

            int  offset = 0;
            Rect rect   = new Rect(10f, 0, size, size);

            GUILayout.Space(10f);
            mPos = GUILayout.BeginScrollView(mPos);

            while (offset < sprites.size)
            {
                GUILayout.BeginHorizontal();
                {
                    int col = 0;
                    rect.x = 10f;

                    for (; offset < sprites.size; ++offset)
                    {
                        NGUIAtlas.Sprite sprite = mAtlas.GetSprite(sprites[offset]);
                        if (sprite == null)
                        {
                            continue;
                        }

                        // Button comes first
                        if (GUI.Button(rect, ""))
                        {
                            float delta = Time.realtimeSinceStartup - mClickTime;
                            mClickTime = Time.realtimeSinceStartup;

                            if (spriteName != sprite.name)
                            {
                                if (mSprite != null)
                                {
                                    NGUIEditorTools.RegisterUndo("Atlas Selection", mSprite);
                                    mSprite.spriteName = sprite.name;
                                    mSprite.MakePixelPerfect();
                                    EditorUtility.SetDirty(mSprite.gameObject);
                                }
                                else if (mCallback != null)
                                {
                                    mName = sprite.name;
                                    mCallback(sprite.name);
                                }
                            }
                            else if (delta < 0.5f)
                            {
                                close = true;
                            }
                        }

                        if (Event.current.type == EventType.Repaint)
                        {
                            // On top of the button we have a checkboard grid
                            NGUIEditorTools.DrawTiledTexture(rect, NGUIEditorTools.backdropTexture);

                            Rect uv = sprite.outer;
                            if (mAtlas.coordinates == NGUIAtlas.Coordinates.Pixels)
                            {
                                uv = NGUIMath.ConvertToTexCoords(uv, tex.width, tex.height);
                            }

                            // Calculate the texture's scale that's needed to display the sprite in the clipped area
                            float scaleX = rect.width / uv.width;
                            float scaleY = rect.height / uv.height;

                            // Stretch the sprite so that it will appear proper
                            float aspect   = (scaleY / scaleX) / ((float)tex.height / tex.width);
                            Rect  clipRect = rect;

                            if (aspect != 1f)
                            {
                                if (aspect < 1f)
                                {
                                    // The sprite is taller than it is wider
                                    float padding = size * (1f - aspect) * 0.5f;
                                    clipRect.xMin += padding;
                                    clipRect.xMax -= padding;
                                }
                                else
                                {
                                    // The sprite is wider than it is taller
                                    float padding = size * (1f - 1f / aspect) * 0.5f;
                                    clipRect.yMin += padding;
                                    clipRect.yMax -= padding;
                                }
                            }

                            GUI.DrawTextureWithTexCoords(clipRect, tex, uv);

                            // Draw the selection
                            if (spriteName == sprite.name)
                            {
                                NGUIEditorTools.DrawOutline(rect, new Color(0.4f, 1f, 0f, 1f));
                            }
                        }

                        if (++col >= columns)
                        {
                            ++offset;
                            break;
                        }
                        rect.x += padded;
                    }
                }
                GUILayout.EndHorizontal();
                GUILayout.Space(padded);
                rect.y += padded;
            }
            GUILayout.EndScrollView();
            if (close)
            {
                Close();
            }
        }
    }
    /// <summary>
    /// Draw the inspector widget.
    /// </summary>
    public override void OnInspectorGUI()
    {
        EditorGUIUtility.LookLikeControls(80f);
        mAtlas = target as NGUIAtlas;

        NGUIEditorTools.DrawSeparator();

        if (mAtlas.replacement != null)
        {
            mType = AtlasType.Reference;
            mReplacement = mAtlas.replacement;
        }

        AtlasType after = (AtlasType)EditorGUILayout.EnumPopup("Atlas Type", mType);

        if (mType != after)
        {
            if (after == AtlasType.Normal)
            {
                OnSelectAtlas(null);
            }
            else
            {
                mType = AtlasType.Reference;
            }
        }

        if (mType == AtlasType.Reference)
        {
            ComponentSelector.Draw<NGUIAtlas>(mAtlas.replacement, OnSelectAtlas);

            NGUIEditorTools.DrawSeparator();
            EditorGUILayout.HelpBox("You can have one atlas simply point to " +
                "another one. This is useful if you want to be " +
                "able to quickly replace the contents of one " +
                "atlas with another one, for example for " +
                "swapping an SD atlas with an HD one, or " +
                "replacing an English atlas with a Chinese " +
                "one. All the sprites referencing this atlas " +
                "will update their references to the new one.", MessageType.Info);

            if (mReplacement != mAtlas && mAtlas.replacement != mReplacement)
            {
                NGUIEditorTools.RegisterUndo("Atlas Change", mAtlas);
                mAtlas.replacement = mReplacement;
                UnityEditor.EditorUtility.SetDirty(mAtlas);
            }
            return;
        }

        if (!mConfirmDelete)
        {
            NGUIEditorTools.DrawSeparator();
            Material mat = EditorGUILayout.ObjectField("Material", mAtlas.spriteMaterial, typeof(Material), false) as Material;

            if (mAtlas.spriteMaterial != mat)
            {
                NGUIEditorTools.RegisterUndo("Atlas Change", mAtlas);
                mAtlas.spriteMaterial = mat;

                // Ensure that this atlas has valid import settings
                if (mAtlas.texture != null) NGUIEditorTools.ImportTexture(mAtlas.texture, false, false);

                mAtlas.MarkAsDirty();
                mConfirmDelete = false;
            }

            if (mat != null)
            {
                TextAsset ta = EditorGUILayout.ObjectField("TP Import", null, typeof(TextAsset), false) as TextAsset;

                if (ta != null)
                {
                    // Ensure that this atlas has valid import settings
                    if (mAtlas.texture != null) NGUIEditorTools.ImportTexture(mAtlas.texture, false, false);

                    NGUIEditorTools.RegisterUndo("Import Sprites", mAtlas);
                    NGUIJson.LoadSpriteData(mAtlas, ta);
                    if (mSprite != null) mSprite = mAtlas.GetSprite(mSprite.name);
                    mAtlas.MarkAsDirty();
                }

                NGUIAtlas.Coordinates coords = (NGUIAtlas.Coordinates)EditorGUILayout.EnumPopup("Coordinates", mAtlas.coordinates);

                if (coords != mAtlas.coordinates)
                {
                    NGUIEditorTools.RegisterUndo("Atlas Change", mAtlas);
                    mAtlas.coordinates = coords;
                    mConfirmDelete = false;
                }

                float pixelSize = EditorGUILayout.FloatField("Pixel Size", mAtlas.pixelSize, GUILayout.Width(120f));

                if (pixelSize != mAtlas.pixelSize)
                {
                    NGUIEditorTools.RegisterUndo("Atlas Change", mAtlas);
                    mAtlas.pixelSize = pixelSize;
                    mConfirmDelete = false;
                }
            }
        }

        if (mAtlas.spriteMaterial != null)
        {
            Color blue = new Color(0f, 0.7f, 1f, 1f);
            Color green = new Color(0.4f, 1f, 0f, 1f);

            if (mConfirmDelete)
            {
                if (mSprite != null)
                {
                    // Show the confirmation dialog
                    NGUIEditorTools.DrawSeparator();
                    GUILayout.Label("Are you sure you want to delete '" + mSprite.name + "'?");
                    NGUIEditorTools.DrawSeparator();

                    GUILayout.BeginHorizontal();
                    {
                        GUI.backgroundColor = Color.green;
                        if (GUILayout.Button("Cancel")) mConfirmDelete = false;
                        GUI.backgroundColor = Color.red;

                        if (GUILayout.Button("Delete"))
                        {
                            NGUIEditorTools.RegisterUndo("Delete Sprite", mAtlas);
                            mAtlas.spriteList.Remove(mSprite);
                            mConfirmDelete = false;
                        }
                        GUI.backgroundColor = Color.white;
                    }
                    GUILayout.EndHorizontal();
                }
                else mConfirmDelete = false;
            }
            else
            {
                if (mSprite == null && mAtlas.spriteList.Count > 0)
                {
                    string spriteName = EditorPrefs.GetString("NGUI Selected Sprite");
                    if (!string.IsNullOrEmpty(spriteName)) mSprite = mAtlas.GetSprite(spriteName);
                    if (mSprite == null) mSprite = mAtlas.spriteList[0];
                }

                if (!mConfirmDelete && mSprite != null)
                {
                    NGUIEditorTools.DrawSeparator();
                    NGUIEditorTools.AdvancedSpriteField(mAtlas, mSprite.name, SelectSprite, true);

                    if (mSprite == null) return;

                    Texture2D tex = mAtlas.spriteMaterial.mainTexture as Texture2D;

                    if (tex != null)
                    {
                        Rect inner = mSprite.inner;
                        Rect outer = mSprite.outer;

                        if (mAtlas.coordinates == NGUIAtlas.Coordinates.Pixels)
                        {
                            GUI.backgroundColor = green;
                            outer = NGUIEditorTools.IntRect("Dimensions", mSprite.outer);

                            Vector4 border = new Vector4(
                                mSprite.inner.xMin - mSprite.outer.xMin,
                                mSprite.inner.yMin - mSprite.outer.yMin,
                                mSprite.outer.xMax - mSprite.inner.xMax,
                                mSprite.outer.yMax - mSprite.inner.yMax);

                            GUI.backgroundColor = blue;
                            border = NGUIEditorTools.IntPadding("Border", border);
                            GUI.backgroundColor = Color.white;

                            inner.xMin = mSprite.outer.xMin + border.x;
                            inner.yMin = mSprite.outer.yMin + border.y;
                            inner.xMax = mSprite.outer.xMax - border.z;
                            inner.yMax = mSprite.outer.yMax - border.w;
                        }
                        else
                        {
                            // Draw the inner and outer rectangle dimensions
                            GUI.backgroundColor = green;
                            outer = EditorGUILayout.RectField("Outer Rect", mSprite.outer);
                            GUI.backgroundColor = blue;
                            inner = EditorGUILayout.RectField("Inner Rect", mSprite.inner);
                            GUI.backgroundColor = Color.white;
                        }

                        if (outer.xMax < outer.xMin) outer.xMax = outer.xMin;
                        if (outer.yMax < outer.yMin) outer.yMax = outer.yMin;

                        if (outer != mSprite.outer)
                        {
                            float x = outer.xMin - mSprite.outer.xMin;
                            float y = outer.yMin - mSprite.outer.yMin;

                            inner.x += x;
                            inner.y += y;
                        }

                        // Sanity checks to ensure that the inner rect is always inside the outer
                        inner.xMin = Mathf.Clamp(inner.xMin, outer.xMin, outer.xMax);
                        inner.xMax = Mathf.Clamp(inner.xMax, outer.xMin, outer.xMax);
                        inner.yMin = Mathf.Clamp(inner.yMin, outer.yMin, outer.yMax);
                        inner.yMax = Mathf.Clamp(inner.yMax, outer.yMin, outer.yMax);

                        bool changed = false;

                        if (mSprite.inner != inner || mSprite.outer != outer)
                        {
                            NGUIEditorTools.RegisterUndo("Atlas Change", mAtlas);
                            mSprite.inner = inner;
                            mSprite.outer = outer;
                            MarkSpriteAsDirty();
                            changed = true;
                        }

                        EditorGUILayout.Separator();

                        if (mAtlas.coordinates == NGUIAtlas.Coordinates.Pixels)
                        {
                            int left	= Mathf.RoundToInt(mSprite.paddingLeft	 * mSprite.outer.width);
                            int right	= Mathf.RoundToInt(mSprite.paddingRight	 * mSprite.outer.width);
                            int top		= Mathf.RoundToInt(mSprite.paddingTop	 * mSprite.outer.height);
                            int bottom	= Mathf.RoundToInt(mSprite.paddingBottom * mSprite.outer.height);

                            NGUIEditorTools.IntVector a = NGUIEditorTools.IntPair("Padding", "Left", "Top", left, top);
                            NGUIEditorTools.IntVector b = NGUIEditorTools.IntPair(null, "Right", "Bottom", right, bottom);

                            if (changed || a.x != left || a.y != top || b.x != right || b.y != bottom)
                            {
                                NGUIEditorTools.RegisterUndo("Atlas Change", mAtlas);
                                mSprite.paddingLeft		= a.x / mSprite.outer.width;
                                mSprite.paddingTop		= a.y / mSprite.outer.height;
                                mSprite.paddingRight	= b.x / mSprite.outer.width;
                                mSprite.paddingBottom	= b.y / mSprite.outer.height;
                                MarkSpriteAsDirty();
                            }
                        }
                        else
                        {
                            // Create a button that can make the coordinates pixel-perfect on click
                            GUILayout.BeginHorizontal();
                            {
                                GUILayout.Label("Correction", GUILayout.Width(75f));

                                Rect corrected0 = outer;
                                Rect corrected1 = inner;

                                if (mAtlas.coordinates == NGUIAtlas.Coordinates.Pixels)
                                {
                                    corrected0 = NGUIMath.MakePixelPerfect(corrected0);
                                    corrected1 = NGUIMath.MakePixelPerfect(corrected1);
                                }
                                else
                                {
                                    corrected0 = NGUIMath.MakePixelPerfect(corrected0, tex.width, tex.height);
                                    corrected1 = NGUIMath.MakePixelPerfect(corrected1, tex.width, tex.height);
                                }

                                if (corrected0 == mSprite.outer && corrected1 == mSprite.inner)
                                {
                                    GUI.color = Color.grey;
                                    GUILayout.Button("Make Pixel-Perfect");
                                    GUI.color = Color.white;
                                }
                                else if (GUILayout.Button("Make Pixel-Perfect"))
                                {
                                    outer = corrected0;
                                    inner = corrected1;
                                    GUI.changed = true;
                                }
                            }
                            GUILayout.EndHorizontal();
                        }
                    }

                    // This functionality is no longer used. It became obsolete when the Atlas Maker was added.
                    /*NGUIEditorTools.DrawSeparator();

                    GUILayout.BeginHorizontal();
                    {
                        EditorGUILayout.PrefixLabel("Add/Delete");

                        if (GUILayout.Button("Clone Sprite"))
                        {
                            NGUIEditorTools.RegisterUndo("Add Sprite", mAtlas);
                            NGUIAtlas.Sprite newSprite = new NGUIAtlas.Sprite();

                            if (mSprite != null)
                            {
                                newSprite.name = "Copy of " + mSprite.name;
                                newSprite.outer = mSprite.outer;
                                newSprite.inner = mSprite.inner;
                            }
                            else
                            {
                                newSprite.name = "New Sprite";
                            }

                            mAtlas.spriteList.Add(newSprite);
                            mSprite = newSprite;
                        }

                        // Show the delete button
                        GUI.backgroundColor = Color.red;

                        if (mSprite != null && GUILayout.Button("Delete", GUILayout.Width(55f)))
                        {
                            mConfirmDelete = true;
                        }
                        GUI.backgroundColor = Color.white;
                    }
                    GUILayout.EndHorizontal();*/

                    if (NGUIEditorTools.previousSelection != null)
                    {
                        NGUIEditorTools.DrawSeparator();

                        GUI.backgroundColor = Color.green;

                        if (GUILayout.Button("<< Return to " + NGUIEditorTools.previousSelection.name))
                        {
                            NGUIEditorTools.SelectPrevious();
                        }
                        GUI.backgroundColor = Color.white;
                    }
                }
            }
        }
    }
    /// <summary>
    /// Draw the inspector widget.
    /// </summary>

    public override void OnInspectorGUI()
    {
        EditorGUIUtility.LookLikeControls(80f);
        mAtlas = target as NGUIAtlas;

        NGUIEditorTools.DrawSeparator();

        if (mAtlas.replacement != null)
        {
            mType        = AtlasType.Reference;
            mReplacement = mAtlas.replacement;
        }

        AtlasType after = (AtlasType)EditorGUILayout.EnumPopup("Atlas Type", mType);

        if (mType != after)
        {
            if (after == AtlasType.Normal)
            {
                OnSelectAtlas(null);
            }
            else
            {
                mType = AtlasType.Reference;
            }
        }

        if (mType == AtlasType.Reference)
        {
            ComponentSelector.Draw <NGUIAtlas>(mAtlas.replacement, OnSelectAtlas);

            NGUIEditorTools.DrawSeparator();
            EditorGUILayout.HelpBox("You can have one atlas simply point to " +
                                    "another one. This is useful if you want to be " +
                                    "able to quickly replace the contents of one " +
                                    "atlas with another one, for example for " +
                                    "swapping an SD atlas with an HD one, or " +
                                    "replacing an English atlas with a Chinese " +
                                    "one. All the sprites referencing this atlas " +
                                    "will update their references to the new one.", MessageType.Info);

            if (mReplacement != mAtlas && mAtlas.replacement != mReplacement)
            {
                NGUIEditorTools.RegisterUndo("Atlas Change", mAtlas);
                mAtlas.replacement = mReplacement;
                UnityEditor.EditorUtility.SetDirty(mAtlas);
            }
            return;
        }

        if (!mConfirmDelete)
        {
            NGUIEditorTools.DrawSeparator();
            Material mat = EditorGUILayout.ObjectField("Material", mAtlas.spriteMaterial, typeof(Material), false) as Material;

            if (mAtlas.spriteMaterial != mat)
            {
                NGUIEditorTools.RegisterUndo("Atlas Change", mAtlas);
                mAtlas.spriteMaterial = mat;

                // Ensure that this atlas has valid import settings
                if (mAtlas.texture != null)
                {
                    NGUIEditorTools.ImportTexture(mAtlas.texture, false, false);
                }

                mAtlas.MarkAsDirty();
                mConfirmDelete = false;
            }

            if (mat != null)
            {
                TextAsset ta = EditorGUILayout.ObjectField("TP Import", null, typeof(TextAsset), false) as TextAsset;

                if (ta != null)
                {
                    // Ensure that this atlas has valid import settings
                    if (mAtlas.texture != null)
                    {
                        NGUIEditorTools.ImportTexture(mAtlas.texture, false, false);
                    }

                    NGUIEditorTools.RegisterUndo("Import Sprites", mAtlas);
                    NGUIJson.LoadSpriteData(mAtlas, ta);
                    if (mSprite != null)
                    {
                        mSprite = mAtlas.GetSprite(mSprite.name);
                    }
                    mAtlas.MarkAsDirty();
                }

                NGUIAtlas.Coordinates coords = (NGUIAtlas.Coordinates)EditorGUILayout.EnumPopup("Coordinates", mAtlas.coordinates);

                if (coords != mAtlas.coordinates)
                {
                    NGUIEditorTools.RegisterUndo("Atlas Change", mAtlas);
                    mAtlas.coordinates = coords;
                    mConfirmDelete     = false;
                }

                float pixelSize = EditorGUILayout.FloatField("Pixel Size", mAtlas.pixelSize, GUILayout.Width(120f));

                if (pixelSize != mAtlas.pixelSize)
                {
                    NGUIEditorTools.RegisterUndo("Atlas Change", mAtlas);
                    mAtlas.pixelSize = pixelSize;
                    mConfirmDelete   = false;
                }
            }
        }

        if (mAtlas.spriteMaterial != null)
        {
            Color blue  = new Color(0f, 0.7f, 1f, 1f);
            Color green = new Color(0.4f, 1f, 0f, 1f);

            if (mConfirmDelete)
            {
                if (mSprite != null)
                {
                    // Show the confirmation dialog
                    NGUIEditorTools.DrawSeparator();
                    GUILayout.Label("Are you sure you want to delete '" + mSprite.name + "'?");
                    NGUIEditorTools.DrawSeparator();

                    GUILayout.BeginHorizontal();
                    {
                        GUI.backgroundColor = Color.green;
                        if (GUILayout.Button("Cancel"))
                        {
                            mConfirmDelete = false;
                        }
                        GUI.backgroundColor = Color.red;

                        if (GUILayout.Button("Delete"))
                        {
                            NGUIEditorTools.RegisterUndo("Delete Sprite", mAtlas);
                            mAtlas.spriteList.Remove(mSprite);
                            mConfirmDelete = false;
                        }
                        GUI.backgroundColor = Color.white;
                    }
                    GUILayout.EndHorizontal();
                }
                else
                {
                    mConfirmDelete = false;
                }
            }
            else
            {
                if (mSprite == null && mAtlas.spriteList.Count > 0)
                {
                    string spriteName = EditorPrefs.GetString("NGUI Selected Sprite");
                    if (!string.IsNullOrEmpty(spriteName))
                    {
                        mSprite = mAtlas.GetSprite(spriteName);
                    }
                    if (mSprite == null)
                    {
                        mSprite = mAtlas.spriteList[0];
                    }
                }

                if (!mConfirmDelete && mSprite != null)
                {
                    NGUIEditorTools.DrawSeparator();
                    NGUIEditorTools.AdvancedSpriteField(mAtlas, mSprite.name, SelectSprite, true);

                    if (mSprite == null)
                    {
                        return;
                    }

                    Texture2D tex = mAtlas.spriteMaterial.mainTexture as Texture2D;

                    if (tex != null)
                    {
                        Rect inner = mSprite.inner;
                        Rect outer = mSprite.outer;

                        if (mAtlas.coordinates == NGUIAtlas.Coordinates.Pixels)
                        {
                            GUI.backgroundColor = green;
                            outer = NGUIEditorTools.IntRect("Dimensions", mSprite.outer);

                            Vector4 border = new Vector4(
                                mSprite.inner.xMin - mSprite.outer.xMin,
                                mSprite.inner.yMin - mSprite.outer.yMin,
                                mSprite.outer.xMax - mSprite.inner.xMax,
                                mSprite.outer.yMax - mSprite.inner.yMax);

                            GUI.backgroundColor = blue;
                            border = NGUIEditorTools.IntPadding("Border", border);
                            GUI.backgroundColor = Color.white;

                            inner.xMin = mSprite.outer.xMin + border.x;
                            inner.yMin = mSprite.outer.yMin + border.y;
                            inner.xMax = mSprite.outer.xMax - border.z;
                            inner.yMax = mSprite.outer.yMax - border.w;
                        }
                        else
                        {
                            // Draw the inner and outer rectangle dimensions
                            GUI.backgroundColor = green;
                            outer = EditorGUILayout.RectField("Outer Rect", mSprite.outer);
                            GUI.backgroundColor = blue;
                            inner = EditorGUILayout.RectField("Inner Rect", mSprite.inner);
                            GUI.backgroundColor = Color.white;
                        }

                        if (outer.xMax < outer.xMin)
                        {
                            outer.xMax = outer.xMin;
                        }
                        if (outer.yMax < outer.yMin)
                        {
                            outer.yMax = outer.yMin;
                        }

                        if (outer != mSprite.outer)
                        {
                            float x = outer.xMin - mSprite.outer.xMin;
                            float y = outer.yMin - mSprite.outer.yMin;

                            inner.x += x;
                            inner.y += y;
                        }

                        // Sanity checks to ensure that the inner rect is always inside the outer
                        inner.xMin = Mathf.Clamp(inner.xMin, outer.xMin, outer.xMax);
                        inner.xMax = Mathf.Clamp(inner.xMax, outer.xMin, outer.xMax);
                        inner.yMin = Mathf.Clamp(inner.yMin, outer.yMin, outer.yMax);
                        inner.yMax = Mathf.Clamp(inner.yMax, outer.yMin, outer.yMax);

                        bool changed = false;

                        if (mSprite.inner != inner || mSprite.outer != outer)
                        {
                            NGUIEditorTools.RegisterUndo("Atlas Change", mAtlas);
                            mSprite.inner = inner;
                            mSprite.outer = outer;
                            MarkSpriteAsDirty();
                            changed = true;
                        }

                        EditorGUILayout.Separator();

                        if (mAtlas.coordinates == NGUIAtlas.Coordinates.Pixels)
                        {
                            int left   = Mathf.RoundToInt(mSprite.paddingLeft * mSprite.outer.width);
                            int right  = Mathf.RoundToInt(mSprite.paddingRight * mSprite.outer.width);
                            int top    = Mathf.RoundToInt(mSprite.paddingTop * mSprite.outer.height);
                            int bottom = Mathf.RoundToInt(mSprite.paddingBottom * mSprite.outer.height);

                            NGUIEditorTools.IntVector a = NGUIEditorTools.IntPair("Padding", "Left", "Top", left, top);
                            NGUIEditorTools.IntVector b = NGUIEditorTools.IntPair(null, "Right", "Bottom", right, bottom);

                            if (changed || a.x != left || a.y != top || b.x != right || b.y != bottom)
                            {
                                NGUIEditorTools.RegisterUndo("Atlas Change", mAtlas);
                                mSprite.paddingLeft   = a.x / mSprite.outer.width;
                                mSprite.paddingTop    = a.y / mSprite.outer.height;
                                mSprite.paddingRight  = b.x / mSprite.outer.width;
                                mSprite.paddingBottom = b.y / mSprite.outer.height;
                                MarkSpriteAsDirty();
                            }
                        }
                        else
                        {
                            // Create a button that can make the coordinates pixel-perfect on click
                            GUILayout.BeginHorizontal();
                            {
                                GUILayout.Label("Correction", GUILayout.Width(75f));

                                Rect corrected0 = outer;
                                Rect corrected1 = inner;

                                if (mAtlas.coordinates == NGUIAtlas.Coordinates.Pixels)
                                {
                                    corrected0 = NGUIMath.MakePixelPerfect(corrected0);
                                    corrected1 = NGUIMath.MakePixelPerfect(corrected1);
                                }
                                else
                                {
                                    corrected0 = NGUIMath.MakePixelPerfect(corrected0, tex.width, tex.height);
                                    corrected1 = NGUIMath.MakePixelPerfect(corrected1, tex.width, tex.height);
                                }

                                if (corrected0 == mSprite.outer && corrected1 == mSprite.inner)
                                {
                                    GUI.color = Color.grey;
                                    GUILayout.Button("Make Pixel-Perfect");
                                    GUI.color = Color.white;
                                }
                                else if (GUILayout.Button("Make Pixel-Perfect"))
                                {
                                    outer       = corrected0;
                                    inner       = corrected1;
                                    GUI.changed = true;
                                }
                            }
                            GUILayout.EndHorizontal();
                        }
                    }

                    // This functionality is no longer used. It became obsolete when the Atlas Maker was added.

                    /*NGUIEditorTools.DrawSeparator();
                     *
                     * GUILayout.BeginHorizontal();
                     * {
                     *      EditorGUILayout.PrefixLabel("Add/Delete");
                     *
                     *      if (GUILayout.Button("Clone Sprite"))
                     *      {
                     *              NGUIEditorTools.RegisterUndo("Add Sprite", mAtlas);
                     *              NGUIAtlas.Sprite newSprite = new NGUIAtlas.Sprite();
                     *
                     *              if (mSprite != null)
                     *              {
                     *                      newSprite.name = "Copy of " + mSprite.name;
                     *                      newSprite.outer = mSprite.outer;
                     *                      newSprite.inner = mSprite.inner;
                     *              }
                     *              else
                     *              {
                     *                      newSprite.name = "New Sprite";
                     *              }
                     *
                     *              mAtlas.spriteList.Add(newSprite);
                     *              mSprite = newSprite;
                     *      }
                     *
                     *      // Show the delete button
                     *      GUI.backgroundColor = Color.red;
                     *
                     *      if (mSprite != null && GUILayout.Button("Delete", GUILayout.Width(55f)))
                     *      {
                     *              mConfirmDelete = true;
                     *      }
                     *      GUI.backgroundColor = Color.white;
                     * }
                     * GUILayout.EndHorizontal();*/

                    if (NGUIEditorTools.previousSelection != null)
                    {
                        NGUIEditorTools.DrawSeparator();

                        GUI.backgroundColor = Color.green;

                        if (GUILayout.Button("<< Return to " + NGUIEditorTools.previousSelection.name))
                        {
                            NGUIEditorTools.SelectPrevious();
                        }
                        GUI.backgroundColor = Color.white;
                    }
                }
            }
        }
    }
    /// <summary>
    /// Sprite selection callback.
    /// </summary>

    void SelectSprite(string spriteName)
    {
        mSprite = mAtlas.GetSprite(spriteName);
        EditorPrefs.SetString("NGUI Selected Sprite", spriteName);
        Repaint();
    }