/// <summary> /// Convenience function -- mark all widgets using the sprite as changed. /// </summary> void MarkSpriteAsDirty() { if (mSprite == null) { return; } NGUISprite[] sprites = NGUITools.FindActive <NGUISprite>(); foreach (NGUISprite sp in sprites) { if (sp.spriteName == mSprite.name) { sp.atlas = null; sp.atlas = mAtlas; EditorUtility.SetDirty(sp); } } NGUILabel[] labels = NGUITools.FindActive <NGUILabel>(); foreach (NGUILabel lbl in labels) { if (lbl.font != null && NGUIAtlas.CheckIfRelated(lbl.font.atlas, mAtlas) && lbl.font.UsesSprite(mSprite.name)) { NGUIFont font = lbl.font; lbl.font = null; lbl.font = font; EditorUtility.SetDirty(lbl); } } }