示例#1
0
        private static uint GenerateTextureIndex(MyLiveData emitter)
        {
            if (emitter.GPUEmitter.AtlasDimension.X >= MAX_ATLAS_DIMENSION)
            {
                MyRenderProxy.Error("emitter.AtlasDimension.X < " + MAX_ATLAS_DIMENSION);
            }
            if (emitter.GPUEmitter.AtlasDimension.Y >= MAX_ATLAS_DIMENSION)
            {
                MyRenderProxy.Error("emitter.AtlasDimension.Y < " + MAX_ATLAS_DIMENSION);
            }
            uint atlasOffset = (uint)emitter.GPUEmitter.AtlasFrameOffset;

            if (atlasOffset >= MAX_ATLAS_INDEX)
            {
                MyRenderProxy.Error("atlasOffset < " + MAX_ATLAS_INDEX);
            }
            if (emitter.GPUEmitter.AtlasFrameModulo >= ((1 << ATLAS_INDEX_BITS) - 1))
            {
                MyRenderProxy.Error("emitter.AtlasFrameModulo < " + ((1 << ATLAS_INDEX_BITS) - 1));
            }
            if ((emitter.GPUEmitter.AtlasFrameOffset + emitter.GPUEmitter.AtlasFrameModulo - 1) >= (emitter.GPUEmitter.AtlasDimension.X * emitter.GPUEmitter.AtlasDimension.Y))
            {
                MyRenderProxy.Error("Emitter animation is out of bounds. (emitter.AtlasFrameOffset + emitter.AtlasFrameModulo - 1) < (emitter.AtlasDimension.X * emitter.AtlasDimension.Y)");
            }
            return(atlasOffset | ((uint)emitter.GPUEmitter.AtlasDimension.X << (ATLAS_INDEX_BITS + ATLAS_DIMENSION_BITS)) |
                   ((uint)emitter.GPUEmitter.AtlasDimension.Y << (ATLAS_INDEX_BITS)));
        }
示例#2
0
 public void Init(MyStandardMaterialKey key)
 {
     if (key.Technique == MyMeshDrawTechnique.MESH)
     {
         InitStandard(key.CmFilepath, key.NgFilepath, key.ExtFilepath);
     }
     else if (key.Technique == MyMeshDrawTechnique.DECAL)
     {
         InitDecal(key.CmFilepath, key.NgFilepath, key.ExtFilepath, key.AlphamaskFilepath, true, false);
     }
     else if (key.Technique == MyMeshDrawTechnique.DECAL_NOPREMULT)
     {
         InitDecal(key.CmFilepath, key.NgFilepath, key.ExtFilepath, key.AlphamaskFilepath, false, false);
     }
     else if (key.Technique == MyMeshDrawTechnique.DECAL_CUTOUT)
     {
         InitDecal(key.CmFilepath, key.NgFilepath, key.ExtFilepath, key.AlphamaskFilepath, true, true);
     }
     else if (key.Technique == MyMeshDrawTechnique.ALPHA_MASKED)
     {
         InitAlphamask(key.CmFilepath, key.NgFilepath, key.ExtFilepath, key.AlphamaskFilepath);
     }
     else if (key.Technique == MyMeshDrawTechnique.GLASS)
     {
         MyRenderProxy.Error("Glass material cannot be processed by this object");
     }
     else
     {
         MyRenderProxy.Error("Material is not resolved, please extend the functionality of the new pipeline or move object to the old pipeline");
     }
 }
        MyVertexInputComponent[] GetVertexInputComponents(MyRenderPassType pass)
        {
            if (pass == MyRenderPassType.GBuffer)
            {
                List <MyVertexInputComponent> listGBuffer = new List <MyVertexInputComponent>();
                listGBuffer.Add(new MyVertexInputComponent(MyVertexInputComponentType.POSITION_PACKED));
                listGBuffer.Add(new MyVertexInputComponent(MyVertexInputComponentType.NORMAL, 1));
                listGBuffer.Add(new MyVertexInputComponent(MyVertexInputComponentType.TANGENT_SIGN_OF_BITANGENT, 1));
                listGBuffer.Add(new MyVertexInputComponent(MyVertexInputComponentType.TEXCOORD0_H, 1));
                listGBuffer.Add(new MyVertexInputComponent(MyVertexInputComponentType.SIMPLE_INSTANCE, 2, MyVertexInputComponentFreq.PER_INSTANCE));
                listGBuffer.Add(new MyVertexInputComponent(MyVertexInputComponentType.SIMPLE_INSTANCE_COLORING, 2, MyVertexInputComponentFreq.PER_INSTANCE));
                return(listGBuffer.ToArray());
            }
            else if (pass == MyRenderPassType.Depth)
            {
                List <MyVertexInputComponent> listDepth = new List <MyVertexInputComponent>();
                listDepth.Add(new MyVertexInputComponent(MyVertexInputComponentType.POSITION_PACKED));
                listDepth.Add(new MyVertexInputComponent(MyVertexInputComponentType.SIMPLE_INSTANCE, 2, MyVertexInputComponentFreq.PER_INSTANCE));
                return(listDepth.ToArray());
            }
            else if (pass == MyRenderPassType.Highlight)
            {
                List <MyVertexInputComponent> listHighlight = new List <MyVertexInputComponent>();
                listHighlight.Add(new MyVertexInputComponent(MyVertexInputComponentType.POSITION_PACKED));
                listHighlight.Add(new MyVertexInputComponent(MyVertexInputComponentType.NORMAL, 1));
                listHighlight.Add(new MyVertexInputComponent(MyVertexInputComponentType.TANGENT_SIGN_OF_BITANGENT, 1));
                listHighlight.Add(new MyVertexInputComponent(MyVertexInputComponentType.TEXCOORD0_H, 1));
                return(listHighlight.ToArray());
            }

            MyRenderProxy.Error("Unknown pass");
            return(null);
        }
 void AddMacrosForRenderingPass(MyRenderPassType pass, ref List <ShaderMacro> macros)
 {
     if (pass == MyRenderPassType.GBuffer)
     {
         macros.AddRange(new ShaderMacro[]
         {
             new ShaderMacro("RENDERING_PASS", 0),
             new ShaderMacro("USE_SIMPLE_INSTANCING", null),
             new ShaderMacro("USE_SIMPLE_INSTANCING_COLORING", null),
         });
     }
     else if (pass == MyRenderPassType.Depth)
     {
         macros.AddRange(new ShaderMacro[]
         {
             new ShaderMacro("RENDERING_PASS", 1),
             new ShaderMacro("USE_SIMPLE_INSTANCING", null),
         });
     }
     else if (pass == MyRenderPassType.Highlight)
     {
         macros.AddRange(new ShaderMacro[]
         {
             new ShaderMacro("RENDERING_PASS", 3),
         });
     }
     else
     {
         MyRenderProxy.Error("Unknown render pass type");
     }
 }
            public void OnDeviceInit()
            {
                ISrvBindable firstTex = MyManagers.FileTextures.GetTexture(m_listSubresourceFilenames[0], m_type, true);
                var          srcDesc  = firstTex.Srv.Description;
                Vector2I     Size     = firstTex.Size;

                Texture2DDescription desc = new Texture2DDescription();

                desc.ArraySize                 = m_listSubresourceFilenames.Count;
                desc.BindFlags                 = BindFlags.ShaderResource;
                desc.CpuAccessFlags            = CpuAccessFlags.None;
                desc.Format                    = srcDesc.Format;
                desc.Height                    = (int)Size.Y;
                desc.Width                     = (int)Size.X;
                desc.MipLevels                 = srcDesc.Texture2D.MipLevels;
                desc.SampleDescription.Count   = 1;
                desc.SampleDescription.Quality = 0;
                desc.Usage                     = ResourceUsage.Default;
                m_resource                     = new Texture2D(MyRender11.Device, desc);
                m_resource.DebugName           = m_resourceName;
                TextureFormat                  = srcDesc.Format;

                // foreach mip
                var mipmaps = srcDesc.Texture2D.MipLevels;

                int i = 0;

                foreach (var path in m_listSubresourceFilenames)
                {
                    ISrvBindable tex   = MyManagers.FileTextures.GetTexture(path, m_type, true);
                    var          tex2D = tex.Resource as Texture2D;
                    MyRenderProxy.Assert(tex2D != null,
                                         "MyTextureArray supports only 2D textures. Inconsistent texture: " + tex.Name);
                    bool consistent = MyResourceUtils.CheckTexturesConsistency(desc, tex2D.Description);
                    if (!consistent)
                    {
                        string errorMsg =
                            "All MyTextureArray has to have the same pixel format, width / height and # of mipmaps. Inconsistent textures: " +
                            tex.Name + " / " + firstTex.Name;
                        MyRenderProxy.Error(errorMsg);
                        MyRender11.Log.WriteLine(errorMsg);
                    }

                    for (int m = 0; m < mipmaps; m++)
                    {
                        MyRender11.RC.CopySubresourceRegion(tex2D,
                                                            Resource.CalculateSubResourceIndex(m, 0, mipmaps), null, Resource,
                                                            Resource.CalculateSubResourceIndex(m, i, mipmaps));

                        int sizeX = Resource.CalculateMipSize(m, Size.X);
                        int sizeY = Resource.CalculateMipSize(m, Size.Y);
                        ByteSize += FormatHelper.ComputeScanlineCount(TextureFormat, sizeX) * 4 * FormatHelper.ComputeScanlineCount(TextureFormat, sizeY) * 4 * FormatHelper.SizeOfInBytes(TextureFormat);
                    }

                    i++;
                }

                m_srv = new ShaderResourceView(MyRender11.Device, Resource);
            }
示例#6
0
 static void DebugRecordMeshPartCommands(MeshId model, string sectionName, MyMeshMaterialId material)
 {
     MyRenderProxy.Error("DebugRecordMeshPartCommands2: Call Francesco");
     MyLog.Default.WriteLine("DebugRecordMeshPartCommands2");
     MyLog.Default.WriteLine("sectionName: " + sectionName);
     MyLog.Default.WriteLine("model.Info.Name: " + model.Info.Name);
     MyLog.Default.WriteLine("material.Info.Name: " + material.Info.Name);
 }
示例#7
0
 MyPart FindPart(List <MyPart> parts, string name)
 {
     foreach (var part in parts)
     {
         if (part.Name == name)
         {
             return(part);
         }
     }
     MyRenderProxy.Error("MaterialName in section cannot be found");
     return(null);
 }
示例#8
0
        IBlendState GetAlphamaskBlendState(string cmFilepath, string ngFilepath, string extFilepath, bool isPremultipliedAlpha)
        {
            bool isCm  = !string.IsNullOrEmpty(cmFilepath);
            bool isNg  = !string.IsNullOrEmpty(ngFilepath);
            bool isExt = !string.IsNullOrEmpty(extFilepath);

            if (isCm && isNg && isExt)
            {
                if (isPremultipliedAlpha)
                {
                    return(MyBlendStateManager.BlendDecalNormalColorExt);
                }
                else
                {
                    return(MyBlendStateManager.BlendDecalNormalColorExtNoPremult);
                }
            }
            if (isCm && isNg && !isExt)
            {
                if (isPremultipliedAlpha)
                {
                    return(MyBlendStateManager.BlendDecalNormalColor);
                }
                else
                {
                    return(MyBlendStateManager.BlendDecalNormalColorNoPremult);
                }
            }
            if (!isCm && isNg && !isExt)
            {
                if (isPremultipliedAlpha)
                {
                    return(MyBlendStateManager.BlendDecalNormal);
                }
                else
                {
                    return(MyBlendStateManager.BlendDecalNormalNoPremult);
                }
            }
            if (isCm && !isNg && !isExt)
            {
                if (isPremultipliedAlpha)
                {
                    return(MyBlendStateManager.BlendDecalColor);
                }
                else
                {
                    return(MyBlendStateManager.BlendDecalColorNoPremult);
                }
            }
            MyRenderProxy.Error("Unknown alphamask texture pattern");
            return(null);
        }
示例#9
0
 static void DebugRecordMeshPartCommands(MeshId model, string sectionName, MyRenderableComponent render,
                                         MyRenderLod renderLod, MyMeshSectionPartInfo1[] meshes, int index)
 {
     MyRenderProxy.Error("DebugRecordMeshPartCommands1: Call Francesco");
     MyLog.Default.WriteLine("DebugRecordMeshPartCommands1");
     MyLog.Default.WriteLine("sectionName: " + sectionName);
     MyLog.Default.WriteLine("model.Info.Name: " + model.Info.Name);
     MyLog.Default.WriteLine("render.CurrentLod: " + render.CurrentLod);
     MyLog.Default.WriteLine("renderLod.RenderableProxies.Length: " + renderLod.RenderableProxies.Length);
     MyLog.Default.WriteLine("meshes.Length: " + meshes.Length);
     MyLog.Default.WriteLine("Mesh index: " + index);
     MyLog.Default.WriteLine("Mesh part index: " + meshes[index].PartIndex);
 }
示例#10
0
        internal void Init()
        {
            var srcData = MyTextures.Textures.Data[m_mergeList[0].Index];
            var srcDesc = MyTextures.GetView(m_mergeList[0]).Description;

            Size     = MyTextures.GetSize(m_mergeList[0]);
            ArrayLen = m_mergeList.Length;

            Texture2DDescription desc = new Texture2DDescription();

            desc.ArraySize                 = ArrayLen;
            desc.BindFlags                 = BindFlags.ShaderResource;
            desc.CpuAccessFlags            = CpuAccessFlags.None;
            desc.Format                    = srcDesc.Format;
            desc.Height                    = (int)Size.Y;
            desc.Width                     = (int)Size.X;
            desc.MipLevels                 = srcDesc.Texture2D.MipLevels;
            desc.SampleDescription.Count   = 1;
            desc.SampleDescription.Quality = 0;
            desc.Usage                     = ResourceUsage.Default;
            m_resource                     = new Texture2D(MyRender11.Device, desc);
            m_resource.DebugName           = m_debugName;

            // foreach mip
            var mipmaps = srcDesc.Texture2D.MipLevels;

            for (int a = 0; a < ArrayLen; a++)
            {
                var data  = MyTextures.Textures.Data[m_mergeList[a].Index];
                var tex2D = data.Resource as Texture2D;
                MyRenderProxy.Assert(tex2D != null, "MyTextureArray supports only 2D textures. Inconsistent texture: " + data.Name);
                bool consistent = tex2D.Description.Format == desc.Format && tex2D.Description.MipLevels == desc.MipLevels &&
                                  tex2D.Description.Width == desc.Width && tex2D.Description.Height == desc.Height;
                if (!consistent)
                {
                    string errorMsg = "All MyTextureArray has to have the same pixel format, width / height and # of mipmaps. Inconsistent textures: " + data.Name + " / " + srcData.Name;
                    MyRenderProxy.Error(errorMsg);
                    MyRender11.Log.WriteLine(errorMsg);
                }

                for (int m = 0; m < mipmaps; m++)
                {
                    MyRender11.DeviceContext.CopySubresourceRegion(tex2D, Resource.CalculateSubResourceIndex(m, 0, mipmaps), null, Resource,
                                                                   Resource.CalculateSubResourceIndex(m, a, mipmaps));
                }
            }

            m_Srv = new ShaderResourceView(MyRender11.Device, Resource);
        }
示例#11
0
 public bool IsVisible(int passId)
 {
     if (MyPassIdResolver.IsGBufferPassId(passId))
     {
         return(m_visibilityStrategy.GBufferVisibility);
     }
     else if (MyPassIdResolver.IsDepthPassId(passId))
     {
         return(m_visibilityStrategy.DepthVisibility);
     }
     else
     {
         MyRenderProxy.Error("Unprocessed conditional");
     }
     return(false);
 }
        string GetShaderDirpath(MyMeshDrawTechnique technique)
        {
            switch (technique)
            {
            case MyMeshDrawTechnique.MESH:
            case MyMeshDrawTechnique.DECAL:
            case MyMeshDrawTechnique.DECAL_CUTOUT:
            case MyMeshDrawTechnique.DECAL_NOPREMULT:
                return("Geometry\\Materials\\Standard\\");

            case MyMeshDrawTechnique.ALPHA_MASKED:
                return("Geometry\\Materials\\AlphaMasked\\");

            default:
                MyRenderProxy.Error("Unknown technique");
                return("");
            }
        }
示例#13
0
        void AddMacrosForTechnique(MyMeshDrawTechnique technique, bool isCm, bool isNg, bool isExt, ref List <ShaderMacro> macros)
        {
            if (technique == MyMeshDrawTechnique.MESH)
            {
            }
            else if (technique == MyMeshDrawTechnique.ALPHA_MASKED)
            {
                macros.Add(new ShaderMacro("ALPHA_MASKED", null));
            }
            else if (technique == MyMeshDrawTechnique.DECAL ||
                     technique == MyMeshDrawTechnique.DECAL_CUTOUT ||
                     technique == MyMeshDrawTechnique.DECAL_NOPREMULT)
            {
                if (technique == MyMeshDrawTechnique.DECAL_CUTOUT)
                {
                    macros.Add(new ShaderMacro("STATIC_DECAL_CUTOUT", null));
                }
                else
                {
                    macros.Add(new ShaderMacro("STATIC_DECAL", null));
                }

                if (isCm)
                {
                    macros.Add(new ShaderMacro("USE_COLORMETAL_TEXTURE", null));
                }
                if (isNg)
                {
                    macros.Add(new ShaderMacro("USE_NORMALGLOSS_TEXTURE", null));
                }
                if (isExt)
                {
                    macros.Add(new ShaderMacro("USE_EXTENSION_TEXTURE", null));
                }
            }
            else if (technique == MyMeshDrawTechnique.GLASS)
            {
            }
            else
            {
                MyRenderProxy.Error("The specific technique is not processed");
            }
        }
示例#14
0
        string GetShaderFilepath(MyMeshDrawTechnique technique, MyShaderType type)
        {
            switch (technique)
            {
            case MyMeshDrawTechnique.MESH:
            case MyMeshDrawTechnique.DECAL:
            case MyMeshDrawTechnique.DECAL_CUTOUT:
            case MyMeshDrawTechnique.DECAL_NOPREMULT:
            case MyMeshDrawTechnique.GLASS:
                if (type == MyShaderType.SHADER_TYPE_VERTEX)
                {
                    return("Geometry\\Materials\\Standard\\Vertex.hlsl");
                }
                else if (type == MyShaderType.SHADER_TYPE_PIXEL)
                {
                    return("Geometry\\Materials\\Standard\\Pixel.hlsl");
                }
                else
                {
                    MyRenderProxy.Error("Unresolved condition");
                }
                return("");

            case MyMeshDrawTechnique.ALPHA_MASKED:
                if (type == MyShaderType.SHADER_TYPE_VERTEX)
                {
                    return("Geometry\\Materials\\AlphaMasked\\Vertex.hlsl");
                }
                else if (type == MyShaderType.SHADER_TYPE_PIXEL)
                {
                    return("Geometry\\Materials\\AlphaMasked\\Pixel.hlsl");
                }
                return("");

            default:
                MyRenderProxy.Error("Unknown technique");
                return("");
            }
        }
示例#15
0
        void SetSingleInstanceTransformStrategy()
        {
            if (m_transformStrategy is MySingleTransformStrategy)
            {
                return;
            }

            ITransformStrategy oldStrategy = m_transformStrategy;

            m_transformStrategy = MyObjectPoolManager.Allocate <MySingleTransformStrategy>();
            m_transformStrategy.SetCoreMatrix(m_transformStrategy.GetCoreMatrixD());
            if (oldStrategy is MyMultiTransformStrategy)
            {
                MyObjectPoolManager.Deallocate((MyMultiTransformStrategy)oldStrategy);
            }
            else if (oldStrategy is MySingleTransformStrategy)
            {
                MyObjectPoolManager.Deallocate((MySingleTransformStrategy)oldStrategy);
            }
            else
            {
                MyRenderProxy.Error("Unknown class");
            }
        }
示例#16
0
        private void RenderCallback()
        {
            if (m_messageProcessingStart != MyTimeSpan.Zero)
            {
                MyTimeSpan messageQueueDuration = m_timer.Elapsed - m_messageProcessingStart;
                ProfilerShort.CustomValue("MessageQueue", 0, messageQueueDuration);
            }
            ProfilerShort.Begin("Wait");
            m_waiter.Wait();
            ProfilerShort.End();

            m_frameStart = m_timer.Elapsed;

            ProfilerShort.Begin("PrepareDraw");

            ProfilerShort.Begin("ProcessInvoke");
            Action action;

            while (m_invokeQueue.TryDequeue(out action))
            {
                action();
            }
            ProfilerShort.End();

            ProfilerShort.Begin("ApplyModeChanges");
            ApplySettingsChanges();
            ProfilerShort.End();

            ProfilerShort.Begin("BeforeRender");
            MyRenderStats.Generic.WriteFormat("Available GPU memory: {0} MB", (float)MyRenderProxy.GetAvailableTextureMemory() / 1024 / 1024, MyStatTypeEnum.CurrentValue, 300, 2);
            MyRenderProxy.BeforeRender(m_frameStart);
            ProfilerShort.End();

            ProfilerShort.Begin("RenderWindow.BeforeDraw");
            m_renderWindow.BeforeDraw();
            ProfilerShort.End();

            ProfilerShort.Begin("BeforeDraw(event)");
            if (BeforeDraw != null)
            {
                BeforeDraw();
            }
            ProfilerShort.End();

            ProfilerShort.End();

            ProfilerShort.Begin("Draw");

            ProfilerShort.Begin("TestCooperativeLevel");
            var deviceResult = MyRenderProxy.TestDeviceCooperativeLevel();

            ProfilerShort.End();

            if (!m_renderWindow.DrawEnabled)
            {
                ProfilerShort.Begin("ProcessMessages");
                MyRenderProxy.ProcessMessages();
                ProfilerShort.End();
            }
            else if (deviceResult == MyRenderDeviceCooperativeLevel.Ok)
            {
                Draw();
            }
            else
            {
                ProfilerShort.Begin("WaitForReset");

                ProfilerShort.Begin("ProcessMessages");
                MyRenderProxy.ProcessMessages();
                ProfilerShort.End();

                if (deviceResult == MyRenderDeviceCooperativeLevel.Lost)
                {
                    ProfilerShort.Begin("DeviceLost");
                    Thread.Sleep(20);
                    ProfilerShort.End();
                }
                else if (deviceResult == MyRenderDeviceCooperativeLevel.NotReset)
                {
                    ProfilerShort.Begin("DeviceReset");
                    Thread.Sleep(20);
                    DeviceReset();
                    ProfilerShort.End();
                }
                else
                {
                    // TODO: OP! Log error code
                }
                ProfilerShort.End();
            }
            ProfilerShort.End();

            ProfilerShort.Begin("AfterRender");
            MyRenderProxy.AfterRender();
            ProfilerShort.End();

            ProfilerShort.Begin("Present");
            if (deviceResult == MyRenderDeviceCooperativeLevel.Ok && m_renderWindow.DrawEnabled)
            {
                this.DoBeforePresent();
                try
                {
                    MyRenderProxy.Present();
                }
                catch (MyDeviceErrorException e)
                {
                    // Present() ended up with an error -- don't try to recover
                    MyRenderProxy.Error(e.Message, shouldTerminate: true);
                    Exit();
                }
                this.DoAfterPresent();
            }
            ProfilerShort.End();

            if (m_separateThread)
            {
                MyRenderProxy.GetRenderProfiler().Commit();
            }

            m_messageProcessingStart = m_timer.Elapsed;

            if (MyRenderProxy.Settings.ForceSlowCPU)
            {
                Thread.Sleep(200);
            }
        }
示例#17
0
            public void OnDeviceInit()
            {
                MyFileTextureParams fileTexParams;
                bool ret = GetCorrectedFileTextureParams(out fileTexParams);

                //MyRenderProxy.Assert(ret, "It is not implemented mechanism, what to do, when none of the textures exist");

                m_size = fileTexParams.Resolution;
                Texture2DDescription desc = new Texture2DDescription();

                desc.ArraySize      = m_listSubresourceFilenames.Count;
                desc.BindFlags      = BindFlags.ShaderResource;
                desc.CpuAccessFlags = CpuAccessFlags.None;
                desc.Format         = fileTexParams.Format;
                desc.Height         = (int)Size.Y;
                desc.Width          = (int)Size.X;
                var mipmaps = desc.MipLevels = fileTexParams.Mipmaps;

                desc.SampleDescription.Count   = 1;
                desc.SampleDescription.Quality = 0;
                desc.Usage           = ResourceUsage.Default;
                m_resource           = new Texture2D(MyRender11.Device, desc);
                m_resource.DebugName = m_resourceName;
                TextureFormat        = fileTexParams.Format;

                // foreach mip
                int i = 0;

                foreach (var path in m_listSubresourceFilenames)
                {
                    bool         isUsedCreatedGeneratedTexture = false;
                    ISrvBindable tex   = MyManagers.FileTextures.GetTexture(path, m_type, true);
                    var          tex2D = tex.Resource as Texture2D;
                    MyRenderProxy.Assert(tex2D != null,
                                         "MyFileArrayTexture supports only 2D textures. Inconsistent texture: " + tex.Name);
                    bool consistent = MyResourceUtils.CheckTexturesConsistency(desc, tex2D.Description);
                    if (!consistent)
                    {
                        if (!string.IsNullOrEmpty(path) && MyFileSystem.FileExists(path))
                        {
                            string msg =
                                string.Format(
                                    "Texture {0} cannot be loaded. If this message is displayed on reloading textures, please restart the game. If it is not, please notify developers.", path);
                            MyRenderProxy.Fail(msg);
                        }
                    }

                    if (!consistent && m_recoverySystem.UseErrorTexture) // if the texture cannot be used, error texture will be used
                    {
                        tex   = MyManagers.FileTextures.GetTexture(m_recoverySystem.TextureFilepath, m_type, true);
                        tex2D = tex.Resource as Texture2D;
                        MyRenderProxy.Assert(tex2D != null,
                                             "MyFileArrayTexture supports only 2D textures. Inconsistent texture: " + m_recoverySystem.TextureFilepath);
                        consistent = MyResourceUtils.CheckTexturesConsistency(desc, tex2D.Description);
                    }
                    if (!consistent && m_recoverySystem.UseBytePattern) // if the texture cannot be used, byte pattern will be used to generate texture
                    {
                        tex = MyManagers.GeneratedTextures.CreateFromBytePattern("MyFileArrayTexture.Tmp", desc.Width,
                                                                                 desc.Height, m_recoverySystem.FormatBytePattern, m_recoverySystem.BytePattern);
                        tex2D = tex.Resource as Texture2D;
                        MyRenderProxy.Assert(tex2D != null);
                        consistent = MyResourceUtils.CheckTexturesConsistency(desc, tex2D.Description);
                        isUsedCreatedGeneratedTexture = true;
                    }
                    if (!consistent)
                    {
                        Texture2DDescription desc1 = desc;
                        Texture2DDescription desc2 = tex2D.Description;
                        string errorMsg            = string.Format("Textures ({0}) is not compatible within array texture! Width: ({1},{2}) Height: ({3},{4}) Mipmaps: ({5},{6}) Format: ({7},{8})",
                                                                   path, desc1.Width, desc2.Width, desc1.Height, desc2.Height, desc1.MipLevels, desc2.MipLevels, desc1.Format, desc2.Format);
                        MyRenderProxy.Error(errorMsg);
                        MyRender11.Log.WriteLine(errorMsg);
                    }

                    for (int m = 0; m < mipmaps; m++)
                    {
                        MyRender11.RC.CopySubresourceRegion(tex,
                                                            Resource.CalculateSubResourceIndex(m, 0, mipmaps), null, Resource,
                                                            Resource.CalculateSubResourceIndex(m, i, mipmaps));

                        int sizeX = Resource.CalculateMipSize(m, Size.X);
                        int sizeY = Resource.CalculateMipSize(m, Size.Y);
                        ByteSize += FormatHelper.ComputeScanlineCount(TextureFormat, sizeX) * 4 * FormatHelper.ComputeScanlineCount(TextureFormat, sizeY) * 4 * FormatHelper.SizeOfInBytes(TextureFormat);
                    }

                    if (isUsedCreatedGeneratedTexture)
                    {
                        IGeneratedTexture generatedTex = (IGeneratedTexture)tex;
                        MyManagers.GeneratedTextures.DisposeTex(generatedTex);
                    }
                    i++;
                }

                m_srv = new ShaderResourceView(MyRender11.Device, Resource);
            }