示例#1
0
        private void UpdateLights()
        {
            if (Entity == null || !Entity.InScene || Definition == null)
            {
                return;
            }
            foreach (var feature in Definition.Features.Values)
            {
                if (!_lights.TryGetValue(feature.Id, out var light))
                {
                    _lights.Add(feature.Id, light = MyRenderProxy.CreateRenderLight($"{Entity}/{DebugName}/{feature.Id}"));
                }

                var turnedOn = _stateComponent == null || feature.States.Count == 0 || feature.States.Contains(_stateComponent.CurrentState);
                var pos      = ComputeFeaturePosition(feature);

                var msg = new UpdateRenderLightData
                {
                    ID       = light,
                    Position = pos.Translation,
                    // Point light
                    PointLightOn = turnedOn && feature.PointLight.HasValue,
                    PointLight   = feature.PointLight ?? default,
                    // Spot light
                    SpotLightOn      = turnedOn && feature.SpotLight.HasValue,
                    SpotLight        = feature.SpotLight ?? default,
                    ShadowDistance   = feature.SpotLight?.ShadowsRange ?? 0,
                    CastShadows      = feature.SpotLightCastsShadows,
                    ReflectorTexture = feature.SpotLightMask,
                    // Glares
                    Glare = feature.Flare,
                    // Not optimal, but not really a big deal.
                    PositionChanged = true,
                    AabbChanged     = true,
                };
                msg.Glare.Enabled      &= turnedOn;
                msg.SpotLight.Direction = (Vector3)pos.Forward;
                msg.SpotLight.Up        = (Vector3)pos.Up;

                MyRenderProxy.UpdateRenderLight(ref msg);
            }
        }