public void BuildMusicTable() { if (!musicPlaylist.IsMusicAvailable) { return; } var music = musicPlaylist.AvailablePlaylist(); currentSong = musicPlaylist.CurrentSong(); musicList.RemoveChildren(); foreach (var song in music) { var item = ScrollItemWidget.Setup(song.Filename, itemTemplate, () => currentSong == song, () => { currentSong = song; Play(); }, () => { }); var label = item.Get <LabelWithTooltipWidget>("TITLE"); WidgetUtils.TruncateLabelToTooltip(label, song.Title); item.Get <LabelWidget>("LENGTH").GetText = () => SongLengthLabel(song); musicList.AddChild(item); } if (currentSong != null && !musicPlaylist.CurrentSongIsBackground) { musicList.ScrollToItem(currentSong.Filename); } }
public void BuildMusicTable() { if (!musicPlaylist.IsMusicAvailable) { return; } var music = musicPlaylist.AvailablePlaylist(); currentSong = musicPlaylist.CurrentSong(); if (currentSong == null && music.Any()) { currentSong = musicPlaylist.GetNextSong(); } musicList.RemoveChildren(); foreach (var s in music) { var song = s; if (currentSong == null) { currentSong = song; } var item = ScrollItemWidget.Setup(song.Filename, itemTemplate, () => currentSong == song, () => { currentSong = song; Play(); }, () => { }); item.Get <LabelWidget>("TITLE").GetText = () => song.Title; item.Get <LabelWidget>("LENGTH").GetText = () => SongLengthLabel(song); musicList.AddChild(item); } if (currentSong != null) { musicList.ScrollToItem(currentSong.Filename); } }
public IntroLogic(Widget widget, World world, ModData modData) { if (state != 0) { return; } this.widget = widget; this.world = world; this.modData = modData; widget.AddChild(player = new VbcPlayerWidget()); player.Bounds = new Rectangle(0, 0, Game.Renderer.Resolution.Width, Game.Renderer.Resolution.Height); musicPlayList = world.WorldActor.Trait <MusicPlaylist>(); song = musicPlayList.CurrentSong(); musicPlayList.Stop(); }