public MusicControllerLogic(Widget widget, World world, WorldRenderer worldRenderer) { musicPlaylist = world.WorldActor.Trait <MusicPlaylist>(); var keyhandler = widget.Get <LogicKeyListenerWidget>("MUSICCONTROLLER_KEYHANDLER"); keyhandler.OnKeyPress = e => { if (e.Event == KeyInputEvent.Down) { var key = Hotkey.FromKeyInput(e); if (key == Game.Settings.Keys.NextTrack) { musicPlaylist.Play(musicPlaylist.GetNextSong()); } else if (key == Game.Settings.Keys.PreviousTrack) { musicPlaylist.Play(musicPlaylist.GetPrevSong()); } else if (key == Game.Settings.Keys.StopMusic) { StopMusic(); } else if (key == Game.Settings.Keys.PauseMusic) { PauseOrResumeMusic(); } } return(false); }; }
public MusicHotkeyLogic(Widget widget, ModData modData, World world, Dictionary <string, MiniYaml> logicArgs) { musicPlaylist = world.WorldActor.Trait <MusicPlaylist>(); MiniYaml yaml; var stopKey = new HotkeyReference(); if (logicArgs.TryGetValue("StopMusicKey", out yaml)) { stopKey = modData.Hotkeys[yaml.Value]; } var pauseKey = new HotkeyReference(); if (logicArgs.TryGetValue("PauseMusicKey", out yaml)) { pauseKey = modData.Hotkeys[yaml.Value]; } var prevKey = new HotkeyReference(); if (logicArgs.TryGetValue("PrevMusicKey", out yaml)) { prevKey = modData.Hotkeys[yaml.Value]; } var nextKey = new HotkeyReference(); if (logicArgs.TryGetValue("NextMusicKey", out yaml)) { nextKey = modData.Hotkeys[yaml.Value]; } var keyhandler = widget.Get <LogicKeyListenerWidget>("GLOBAL_KEYHANDLER"); keyhandler.AddHandler(e => { if (e.Event == KeyInputEvent.Down) { if (nextKey.IsActivatedBy(e)) { musicPlaylist.Play(musicPlaylist.GetNextSong()); } else if (prevKey.IsActivatedBy(e)) { musicPlaylist.Play(musicPlaylist.GetPrevSong()); } else if (stopKey.IsActivatedBy(e)) { StopMusic(); } else if (pauseKey.IsActivatedBy(e)) { PauseOrResumeMusic(); } } return(false); }); }
public MusicPlayerLogic(Widget widget, ModData modData, World world, Action onExit) { var panel = widget; musicList = panel.Get <ScrollPanelWidget>("MUSIC_LIST"); itemTemplate = musicList.Get <ScrollItemWidget>("MUSIC_TEMPLATE"); musicPlaylist = world.WorldActor.Trait <MusicPlaylist>(); BuildMusicTable(); Func <bool> noMusic = () => !musicPlaylist.IsMusicAvailable || musicPlaylist.CurrentSongIsBackground || currentSong == null; panel.Get("NO_MUSIC_LABEL").IsVisible = () => !musicPlaylist.IsMusicAvailable; if (musicPlaylist.IsMusicAvailable) { panel.Get <LabelWidget>("MUTE_LABEL").GetText = () => { if (Game.Settings.Sound.Mute) { return("Audio has been muted in settings."); } return(""); }; } var playButton = panel.Get <ButtonWidget>("BUTTON_PLAY"); playButton.OnClick = Play; playButton.IsDisabled = noMusic; playButton.IsVisible = () => !Game.Sound.MusicPlaying; var pauseButton = panel.Get <ButtonWidget>("BUTTON_PAUSE"); pauseButton.OnClick = Game.Sound.PauseMusic; pauseButton.IsDisabled = noMusic; pauseButton.IsVisible = () => Game.Sound.MusicPlaying; var stopButton = panel.Get <ButtonWidget>("BUTTON_STOP"); stopButton.OnClick = () => { musicPlaylist.Stop(); }; stopButton.IsDisabled = noMusic; var nextButton = panel.Get <ButtonWidget>("BUTTON_NEXT"); nextButton.OnClick = () => { currentSong = musicPlaylist.GetNextSong(); Play(); }; nextButton.IsDisabled = noMusic; var prevButton = panel.Get <ButtonWidget>("BUTTON_PREV"); prevButton.OnClick = () => { currentSong = musicPlaylist.GetPrevSong(); Play(); }; prevButton.IsDisabled = noMusic; var shuffleCheckbox = panel.Get <CheckboxWidget>("SHUFFLE"); shuffleCheckbox.IsChecked = () => Game.Settings.Sound.Shuffle; shuffleCheckbox.OnClick = () => Game.Settings.Sound.Shuffle ^= true; shuffleCheckbox.IsDisabled = () => musicPlaylist.CurrentSongIsBackground; var repeatCheckbox = panel.Get <CheckboxWidget>("REPEAT"); repeatCheckbox.IsChecked = () => Game.Settings.Sound.Repeat; repeatCheckbox.OnClick = () => Game.Settings.Sound.Repeat ^= true; repeatCheckbox.IsDisabled = () => musicPlaylist.CurrentSongIsBackground; panel.Get <LabelWidget>("TIME_LABEL").GetText = () => { if (currentSong == null || musicPlaylist.CurrentSongIsBackground) { return(""); } var seek = Game.Sound.MusicSeekPosition; var minutes = (int)seek / 60; var seconds = (int)seek % 60; var totalMinutes = currentSong.Length / 60; var totalSeconds = currentSong.Length % 60; return("{0:D2}:{1:D2} / {2:D2}:{3:D2}".F(minutes, seconds, totalMinutes, totalSeconds)); }; var musicTitle = panel.GetOrNull <LabelWidget>("TITLE_LABEL"); if (musicTitle != null) { musicTitle.GetText = () => currentSong != null ? currentSong.Title : "No song playing"; } var musicSlider = panel.Get <SliderWidget>("MUSIC_SLIDER"); musicSlider.OnChange += x => Game.Sound.MusicVolume = x; musicSlider.Value = Game.Sound.MusicVolume; var songWatcher = widget.GetOrNull <LogicTickerWidget>("SONG_WATCHER"); if (songWatcher != null) { songWatcher.OnTick = () => { if (musicPlaylist.CurrentSongIsBackground && currentSong != null) { currentSong = null; } if (Game.Sound.CurrentMusic == null || currentSong == Game.Sound.CurrentMusic || musicPlaylist.CurrentSongIsBackground) { return; } currentSong = Game.Sound.CurrentMusic; }; } var backButton = panel.GetOrNull <ButtonWidget>("BACK_BUTTON"); if (backButton != null) { backButton.OnClick = () => { Game.Settings.Save(); Ui.CloseWindow(); onExit(); } } ; }
public MusicPlayerLogic(Widget widget, Ruleset modRules, World world, Action onExit) { var panel = widget.Get("MUSIC_PANEL"); musicList = panel.Get <ScrollPanelWidget>("MUSIC_LIST"); itemTemplate = musicList.Get <ScrollItemWidget>("MUSIC_TEMPLATE"); musicPlaylist = world.WorldActor.Trait <MusicPlaylist>(); BuildMusicTable(); Func <bool> noMusic = () => !musicPlaylist.IsMusicAvailable || musicPlaylist.CurrentSongIsBackground || currentSong == null; panel.Get("NO_MUSIC_LABEL").IsVisible = () => !musicPlaylist.IsMusicAvailable; var playButton = panel.Get <ButtonWidget>("BUTTON_PLAY"); playButton.OnClick = Play; playButton.IsDisabled = noMusic; playButton.IsVisible = () => !Sound.MusicPlaying; var pauseButton = panel.Get <ButtonWidget>("BUTTON_PAUSE"); pauseButton.OnClick = Sound.PauseMusic; pauseButton.IsDisabled = noMusic; pauseButton.IsVisible = () => Sound.MusicPlaying; var stopButton = panel.Get <ButtonWidget>("BUTTON_STOP"); stopButton.OnClick = () => { musicPlaylist.Stop(); }; stopButton.IsDisabled = noMusic; var nextButton = panel.Get <ButtonWidget>("BUTTON_NEXT"); nextButton.OnClick = () => { currentSong = musicPlaylist.GetNextSong(); Play(); }; nextButton.IsDisabled = noMusic; var prevButton = panel.Get <ButtonWidget>("BUTTON_PREV"); prevButton.OnClick = () => { currentSong = musicPlaylist.GetPrevSong(); Play(); }; prevButton.IsDisabled = noMusic; var shuffleCheckbox = panel.Get <CheckboxWidget>("SHUFFLE"); shuffleCheckbox.IsChecked = () => Game.Settings.Sound.Shuffle; shuffleCheckbox.OnClick = () => Game.Settings.Sound.Shuffle ^= true; shuffleCheckbox.IsDisabled = () => musicPlaylist.CurrentSongIsBackground; var repeatCheckbox = panel.Get <CheckboxWidget>("REPEAT"); repeatCheckbox.IsChecked = () => Game.Settings.Sound.Repeat; repeatCheckbox.OnClick = () => Game.Settings.Sound.Repeat ^= true; repeatCheckbox.IsDisabled = () => musicPlaylist.CurrentSongIsBackground; panel.Get <LabelWidget>("TIME_LABEL").GetText = () => { if (currentSong == null || musicPlaylist.CurrentSongIsBackground) { return(""); } var minutes = (int)Sound.MusicSeekPosition / 60; var seconds = (int)Sound.MusicSeekPosition % 60; var totalMinutes = currentSong.Length / 60; var totalSeconds = currentSong.Length % 60; return("{0:D2}:{1:D2} / {2:D2}:{3:D2}".F(minutes, seconds, totalMinutes, totalSeconds)); }; var musicSlider = panel.Get <SliderWidget>("MUSIC_SLIDER"); musicSlider.OnChange += x => Sound.MusicVolume = x; musicSlider.Value = Sound.MusicVolume; var installButton = widget.GetOrNull <ButtonWidget>("INSTALL_BUTTON"); if (installButton != null) { installButton.IsDisabled = () => world == null || world.Type != WorldType.Shellmap; var args = new string[] { "Install.Music=true" }; installButton.OnClick = () => Game.RunAfterTick(() => Game.InitializeMod(Game.Settings.Game.Mod, new Arguments(args))); var installData = Game.ModData.Manifest.Get <ContentInstaller>(); installButton.IsVisible = () => modRules.InstalledMusic.ToArray().Length <= installData.ShippedSoundtracks; } var songWatcher = widget.GetOrNull <LogicTickerWidget>("SONG_WATCHER"); if (songWatcher != null) { songWatcher.OnTick = () => { if (musicPlaylist.CurrentSongIsBackground && currentSong != null) { currentSong = null; } if (Sound.CurrentMusic == null || currentSong == Sound.CurrentMusic || musicPlaylist.CurrentSongIsBackground) { return; } currentSong = Sound.CurrentMusic; }; } panel.Get <ButtonWidget>("BACK_BUTTON").OnClick = () => { Game.Settings.Save(); Ui.CloseWindow(); onExit(); }; }
public MusicHotkeyLogic(Widget widget, World world, Dictionary <string, MiniYaml> logicArgs) { musicPlaylist = world.WorldActor.Trait <MusicPlaylist>(); var ks = Game.Settings.Keys; MiniYaml yaml; var stopKey = new NamedHotkey(); if (logicArgs.TryGetValue("StopMusicKey", out yaml)) { stopKey = new NamedHotkey(yaml.Value, ks); } var pauseKey = new NamedHotkey(); if (logicArgs.TryGetValue("PauseMusicKey", out yaml)) { pauseKey = new NamedHotkey(yaml.Value, ks); } var prevKey = new NamedHotkey(); if (logicArgs.TryGetValue("PrevMusicKey", out yaml)) { prevKey = new NamedHotkey(yaml.Value, ks); } var nextKey = new NamedHotkey(); if (logicArgs.TryGetValue("NextMusicKey", out yaml)) { nextKey = new NamedHotkey(yaml.Value, ks); } var keyhandler = widget.Get <LogicKeyListenerWidget>("GLOBAL_KEYHANDLER"); keyhandler.AddHandler(e => { if (e.Event == KeyInputEvent.Down) { var key = Hotkey.FromKeyInput(e); if (key == nextKey.GetValue()) { musicPlaylist.Play(musicPlaylist.GetNextSong()); } else if (key == prevKey.GetValue()) { musicPlaylist.Play(musicPlaylist.GetPrevSong()); } else if (key == stopKey.GetValue()) { StopMusic(); } else if (key == pauseKey.GetValue()) { PauseOrResumeMusic(); } } return(false); }); }