public void ChangeToLevel(string scene) { DontDestroyOnLoad(this.gameObject); if (scene.Contains("World1")) { musicManager.ChangeMusicToGame(menuMusic, gameMusic, 0); } else if (scene.Contains("World2")) { musicManager.ChangeMusicToGame(menuMusic, gameMusic, 1); } else if (scene.Contains("World3")) { musicManager.ChangeMusicToGame(menuMusic, gameMusic, 2); } AudioManager.Click(); Application.LoadLevel(scene); }